[ QUOTE ] Im not too sure what it is that employers are looking for. I have seen prop artists who presented thier stuff as a series of induvidual props. what i am planning on doing next is building a level with gameplay built into it to show that i am interested in that. [/ QUOTE ] Considering in most places the next…
You're not ready quite yet. Maybe for some one off prop contracts for smaller budget games, but for InXile, not ready from what I've seen. The "want" I have from your portfolio is: 1) A very complexly designed prop 2) A set of props, not just one, executing variance in a given art direction. It's clear you know how to make…
Welcome to Polycount! Did you know you can embed images directly here on the forum? You can use the URLs from Imgur, or you can just drag-and-drop them directly into the post editor. It's generally better to embed images, than to ask people to open a link to see things. Less steps for people, and if you remove friction you…
Hey Odium, I'm sorry I came off as being insulting. Thats not my intention I was trying to keep my post brief. I have some more time so Ill try to explain my reasoning better. You obviously have a lot of talent and from reading your posts and checking out the overdose website. From what you said it seems like your doing…
Specialized in 3D stylized environments and props. Uses ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated…
Hey everyone! Welcome to the 93rd edition of the Bi-Monthly Environment Art Challenge for the months of November and December! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
I told you before, i love the bugs, I love the variety you have going on. I have some remarks though: -while the menu is creative, I'm no fan of the background (concrete kinda thing). I'd just drop it and go for simple two tone styling. -You have one of your older lowpoly organics in there, the bug thing. It seems less…
Knowing how important it is to keep honing my skills as an environment artist and 3D modeler, I spent my free time over the last few months building this retro, Mid Century-inspired secret laboratory. Although I have years of experience in Unreal, I wanted to keep expanding my knowledge of its systems, especially the ones…
Goodmorning everyone (depending on your timezone) I am trying to underestand an create a workflow on how to create a wooden kit that can be used for a lot of different types of props. For example, The Stylized Village Kit from Meshingun…