it's such a noob question, but is there a way to solo a layer/group in the layer stack inside of substance painter? I can solo a mask , but no such luck with layers, what am I missing?
There's a pretty easy and completely correct (from mathematical point of view) method to combine two normal maps in PS. Say, layer A is basic NM, layer B is detail NM. So to put detail from B over A you have to do the following steps: 1. Clone layer B - B2 2. Go to blue channel of B2 and fill it with neutral gray. 3. Set…
Move all is a one time adjustment, to move the entire animation into a new position in the scene. It is not animatable, it's a pretty drastic step that can go terribly wrong if you're not careful to collapse it. There are a few ways to do what you need. 1) Reanimate the center of mass on the biped. There shouldn't be much…
Hi, I’m working on a classic 2,5D (2D backgrounds & 3D characters) point’n’click adventure. And I need 91 2D cartoon character illustrations (western style, no anime) based on the 18 3D human characters used in the game. So I give you a screenshot of the 3D character – and you create 4 cartoonish illustrations based on…
Depends on how many layers you're using. A 4K texture (meaning 4096 * 4096 pixels using 32bit color and 4 channels) uses 64MB of VRAM. So assuming there was absolutely nothing else using VRAM, you could have up to 160 layers at 4K resolution in memory before going over 10GB. In reality though you'll obviously never have…
Hey there! Regarding input maps: The ones 3DO bakes are found in your project's \bakes\ folder. If you want to create a layer for one map, simply create that layer in Photoshop. Optimize mesh does this. Long story short, it optimizes the mesh for real-time rendering. ;) It's possible to work with NDO and DDO…
this is a good start. you are building your foundations of values for a base texture. as something that is stylized, you are on the right track. It is a bit dark, so go to your base color layer (if you are following along with the tutorials) and brighten that up a bit. if you want, you can certainly take a copyright free…