Thanks for the idea that was really my plan though, This was just kinda a basic blockout of the wall and stuff. Also about the previous problem I was talking about I use maya.
Your blockout and lighting are already looking good, nice atmophere. If you want some info on UDK check out Chris Albeluhn's tutorials on his site. Nice work :) .
About time for a little update i guess...so here's what the blockout looks like. A lot of placeholder design of balustrades and so on will probably be altered quite a bit later on.
Doing a bunch of stuff at once but finally getting the lighting started, loving the god rays of course ;) The emissives are still a blockout but definitely experimenting with the tone of the scene. Gonna get the curved pieces in and then keep populating the scene!
Hi! This is the project I'm currently working on, a bust of Graves from League of Legends, with the idea of making a Hand painted model out of it. For now it's just a blockout in Zbrush, and most things might change. Any kind of feedback is appreciated :3
Hey Everyone, Bloodborne was the first souls like game I played, and after finding this concept I thought it'd be cool to give it a go, here's my blockout progress so far :) . Any feedback would be really appreciated, cheers!
Hi everyone! I always wanted to make a Qunari-like character, so I think it's a nice chance to do that. I'll try to mix it with barbarian theme, hope it'll make character looks more wild. Here are some references and early blockout:
Hi Folks. Working on a stylized Dungeon / Prison Scenery, its gonna be in a 2D side scrollers point of view. C&C are more then welcome Here is a simple blockout done in Maya and a Test version in Unreal with some quick lights and post effects to it.
I want to do a bit of a walkthrought of my progress of this big project I want to work with I started this weekend. My idea is to have a tavern in the woods and I have the basic blockout of the house and I am figuring out how to make the walls. I thought of having all in one trimsheet but Im afraid if this would lower the…
Update: Worked more on defining the model and getting it out of a blockout stage. I also began working on a trim sheet for this model, still workshopping this and figuring out exactly what I need, so I have left some empty space. If anyone has any thoughts or feedback I would greatly appreciate it. Thanks:)