@AlecMoody @JedTheKrampus Thanks for pointing that out (I suspected it but was too blockheaded to realize it). Also I quite like the results now i get from using the baker instead of 3d-shitty max's bake. With my new setup i get about 30 secs on baking 4k obj-space map in 4x AA for a 4 million poly obj compared to my old…
Am using Max 2008, just rendering a 400 frame scene to AVI @ 640*360 from a scene with sub 2k polys , and no advanced lighting, using just scanline renderer. I turned on the 'conserve memory' checkbox, but it doesn't seem to make any difference. Is it just a case of the summer heat causing the machine to overheat or…
I'm searching around and having a bit of trouble finding any information out about these guys. I'm aware that the different phones running the Android OS have different specs... so it may be difficult to figure out what's what... but I'm wondering if anyone here is already in the know. I'm highly considering abandoning the…
This will cover transfering one UV layout (old) to another (new). If you've ever had to do changes to a UV layout after a model has been textured this is for you. It basically takes this approach and re-purposes it. I found that approach kind of confusing the first time around so hopefully this won't be like that. Also…
Yep, a shame indeed, it would have been awesome to have this option right off the bat! The closest thing to using this effect (in the case of Metal) I found was simply sticking in a detail Normal with Spec/Diffuse information in it, just strong enough to break up the seams, and with enough information to seems like it's…
They haven't explicitly stated the specs of what they're running on, but they did say in one of the videos [paraphrasing]"Agnis is running on comparable specs to similar competing demos". I'm taking that as either Samaritan or the new UE4 demo (which has been revealed to be running on a 680 for a while). UE4 is doing all…
@e-freak: Thanks for responding to this mate, The decals in the images above were placed directly on the surface with CTRL+SHIFT click (dont know if that definatly aligns them directly to the surface though) . When the two planes have their settings for projection changed the results are the inverse from the above sadly.…
Why did you post this twice? Anyways. Guitar looks nice overall. I think your wear on the body could be more interesting. After tearing through the lacquer and wearing into the paint you could gouge the wood up a little...like this: Also consider where the guitar gets worn. You have a big worn spot on the bottom of the…
3rd update! Got into making the walls yesterday night. I will be doing some vertex painting for them, not exactly sure how I would like to do it. Nevertheless, I wanted to get them with a good base texture so I could finally see the composition of all the main pieces. Here is what I have so far: I had a fence texture by…
Cheers mate :) I was messing around with spec in max to get an idea of what I wanted to do with it. The ref is very matte and so the most I think I can do with the spec is pop some scratches / noise and the leaking oils... If you guys have any suggestions I would love to hear them! The top two shots are from marmoset 2,…