I always though that every node in Designer could be disassembled deep upto atomic nodes or basic math and functions inside pixel processors. But some like Flood fill had never let me figure out how they really work whatever time I wasted . I want to make a few basic quick working sbsars for Photoshop with nodes like AO,…
Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…
Hello everyone, my name is Giovanni Randazzo. I am a filmmaker and producer currently working on an independent dystopian sci-fi Screenlife Film titled “4 Profiles”. We are currently in the final stages of post production. For the film, we are looking for a VFX artist who would like to contribute to a passion project and…
Some feedback: 3D Viewport is quite limited in how far you can zoom. I have quite complex model that I had to explode and its impossible to inspect certain elements closeup. 3D Viewport zoom is buggy, it doesnt zoom properly. One time it works, then it doesnt. Quite confusing at times. Also +1 one this issue that was…
What sort of camera are you looking for? in the $100-200 range you can get a nice, compact camera, in the $200-300 you can get a high end compact or or a wanna-be SLR, larger-frame camera. If you can give some more info there are a lot camera nerds here who will give you good recomendations I've got the year older version…
I completely totally and utterly disagree. I've had my macbook pro 15 inch for 2 years and it has been amazing. its got a 2.2 gig processor with 4 gigs of ram, granted the graphics card is shitty, but most mac graphics cards are(the one gripe i will ALWAYS have with mac is the lack of customizability) but I can work well…
ha daz i DO read your post VERY carefully but as i said the (german)company your workin on (as you said *employed by a game studio*) doesn NOT have the last Copyright.. but of corse that doesn´t change a lot bc if you refuse to change something they want you to, your not going to stay there for long And with the full…
Here's a bit of a rant on it: Ideally you'd use the depth buffer with floating point precision per object -- then you have a range from paper thin (0) which would be full transmission minus surface density, to a user controlled cutoff value (your "roof" value where the object is too thick to let any light penetration…
Thanks for the feedback! I agree about the lines; I'm working on those! And the brush strokes, which I only recently started using. The cassette player prop is my latest work; I plan to continue using this technique. I'm very inspired by Arcane's style; I want to do something in the same vein.
We are currently a Team of 4 talented members, working on a third-person action game that's unlike most games in the market today and we are looking to expand the team by recruiting a Animator. The team currently consists of: 1 - Programmer/Project Leader (Me) 1 - Concept Artist 1 - 3D Modeller 1 - Sound Producer This…