I'm looking forward to 64bit.. not necessarily so I can just go crazy and make massive models.. but just so I don't have to WORRY about it if I happen to. I like the Keyshot integration.. I've yet to see SSS or realistic skin rendered in it though. Things I'd like to see: As mentioned by a few here already.. Subtool…
When you are going to sleep, wear headphones (but don't fall asleep with them still on - just lay down somewhat early and be ready to take them off when your eyes start to itch with sleep), and watch video tutorials. You only have to look at the screen when someone you don't get is being said. In other words, watch and…
We use 3ds at our studio and we spend all day complaining and dealing with crashes. My max has a bug where if I move an edge, it crashes... has happened across several scenes for several days completely unrelated to each other. It constantly crashes, and is so unbelievably bloated, as has been stated here. A little…
Modeled from concept art or own design? EDIT: As an aside - back in the day, had attained experience in a military context handling/operating various weapon systems so from my perspective your example, has disproportionate elements that when placed in a real world setting, would practically in terms of basic ergonomics be…
I've been working to get back into 3d modeling for about 3 years. ( I had a stroke in 2017 leaving me with half of my body having limited having limited function, it's still improving but I found the razer naga and found i was able to bind keyboard keys to the side of the mouse (12 buttons). would love to get some feedback!
I would say that the need to use a cage or no cage should be irrelevant to the choice of overall workflow, since both cage and cage-less baking work as expected in Blender anyways ( FWIW I did not use a cage here, and simply controlled the bake with the usual extrusion and distance settings). Considering that "bake from…
So i've been working on this project for some time although with considerable interruption due to other stuff poping up. Anyway I think it's time to show what I have so far and start a thread about it. So my goal is a new portfolio piece and a another opportunity to learn about hard surface modeling. I got inspired by the…
Greetings! I'm working on a prototype for a stealth game, and I would like some help figuring out the character movement for NPCs. While the default character movement setup is perfectly functional, it's pretty rudimentary for the level of flow I would like to see. I'm an animator, and I want the character movement to…
In a lot of text/code editors when you select or double click a word all of its instances got highlighted.
This feature exist in 3ds Max 2024, but does not exist in all previous versions of 3ds Max. The provided code will add this functionality to the lower versions of 3ds max. I am not the author of the code. All kudos…
I've been following along with a tutorial I found for scripting a side scrolling game. This isn't the first error I've come across, but I've been able to handle them so far. However, my research isn't helping me fix this error: "...QDGame\Classes\QDGamePawn.uc<21> : Error, Bad or missing expression for token:…