I've been working to get back into 3d modeling for about 3 years. ( I had a stroke in 2017 leaving me with half of my body having limited having limited function, it's still improving but I found the razer naga and found i was able to bind keyboard keys to the side of the mouse (12 buttons).
would love to get some feedback!
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Assuming it's game art, I recommend to check the environment early and frequently in engine, through the game camera and iterate from there until the space feels good (blockout). In my experience, environments are rarely produced in a linear fashion but instead must allow for some iteration (gameplay needs, art/narrative direction, optimization). Breaking an environment into repeating parts helps to keeps to reduce the work and at the same time increase detail (large simple meshes are broken up and detailed by repeating, more elaborate modules). Working with references (structures, weathering and dirt, story elements) helps to end up with a believable place.
Maybe you find some articles in the wiki insightful.
Keep it up!