Thanks for your kind words, really appreciate hearing it from a fellow artist :) And yeah, I guess it is not so obvious for now and we should improve UI anytime soon, but you can just leave Levels/Maps Quantity at 0, and it would not affect total cost/time estimates. And you can always check what calc estimated in…
Are you a badass Unity/Unreal programmer? Do you like 90's fighting games? You could be a perfect match. I have secured rights with a major publisher to re-make a beloved (INSANELY) popular franchise. The catch? I need to find a programmer who loves the game in question. All will be revealed with signing of an NDA. You…
Hey fellow Polycounters- My name is Dylan and I'm a long time reader.. I also comment on some things here and there. It's a great community ! I recently graduated (June 2010 -June 2011) at Think Tank Training Centre in North Vancouver. So I am now just working on building up a decent portfolio to obtain a job hopefully by…
I've done some minor changes/improvements on the low poly and baked some maps as well. Bear in mind it's first time I do this, so any advice and comments are very much appreciated. Thanks :)
Hello everyone! I’m excited to share my latest Unreal Engine project with you. This was my first time experimenting with ray tracing, and I’m truly amazed by the level of quality that UE5 can deliver. I hope you enjoy the results! I am hoping to focus and improve my lighting skills for my next project, does anyone know any…
I got Rank B from #TheRookies #gamedevelopment from my project Japanese Forest Shrine made in a Workshop by Steven Downer Organized by Draw Break and thanks to Tim Simpson for the inspiration The Rookies https://bit.ly/3YtHpkJ ArtStation https://lnkd.in/e97Drw9k #unreal #unrealengine5 #gameart #gamedev #lowpoly #realistic…
@Prophecies - Yeah the tires are starting to look bloated to me to, now that you guys mentioned it. I didn't use photo reference - and I also didn't like the way the stock Humvee tires looked either, so I made a more aggressive looking tire out of imagination. Will fix that in the next update though. @Peeeetah - Dude Pete!…
Thanks 3dcasper. I think that's one of the main problems with most of my projects. I tend to use the same material throughout. I'll try uploading a higher res version of mecha and my tank when I get to school. I know the presentation on the street cleaner is a bit weird, but that was honestly what I was going for. I was…