May I ask how you are going to make controls more compatible for single player? because on the kongregate version trying to play as single player is a bit uncomfortable as all the controls are not really set for it?
The rubber eyepiece on the first rifle's scope is rather blocky, especially considering that it is the closest thing to the player in most views. The pistol grip could be rounder, although it's probably covered up by the player's hand in-game.
it only specifies that you need to buy ANY HD DVD Player. Technically, the 360 add on is a player. One of the guys here at work did it and bitched a little and got the 2 bonus hd dvds.
Think Sea of Thieves, A big ship that is essentially a huge platform where 4 players can play on. Sitting at 150k polygons. Has two below decks which are also playable areas. Some meshes are separate in Unreal engine such as the Wheel, Cannons, Sails/masts, anchor/capstan. I'm guessing trim sheets are vital and are a must.…
Was making maps for q3 and q1, also custom player models. Was always more interested in characters. Paul Steed's work inspired me and his tutorials helped a lot. At some point friend told me that company that was making a game (which was a huge deal at the time) is hiring, so I contacted them and went to an interview. They…
You win this whole thread. In the words of Mr Rollings. "You're not a musician, you're a record player player." [ame] http://www.youtube.com/watch?v=AyRDDOpKaLM[/ame]
Dude, you put a ton of work already. Looks awesome!. The player movement is handled in the character or the player controller? I would like to implement that kind of camera movement but not quite sure how :) . Awesome work!
In the interests of player readability (which I imagine is taken into account even on just-for-portfolio models :D ) I'd suggest somehow lighting the spikes a little more, just to ensure the player understands the threat they present.
a 2 player game. each player controls a box that can go up or down at opposite ends of the screen. there is a ball in the middles of the screen that bounces. you lose if the bouncing ball exits your side of the screen.
Hi I have recently released a Minotaur character on the unity store. let me know what you think. link to the asset store link to web player Check out the animations in the web player.