Currently dealing with maya and normal baking so im in the zone. Did you harden the edges on those 2 square bits in the middle of the door i would try and soften the edge that is in the crevice of the square bits and see if that makes any difference ( this may also require tweaking the cage (envelope) distance so get right…
ODins3d the slide edge tool is not quite the same. With Max's adjust loop tool it adjusts both edges on either side of selected edge at the same time. Maya is just sliding the selected edge.
You can only weld open edges to other open edges, or verts that are connected by an edge, you might need to edit the triangulation or create an edge between the verts before you can weld.
Hi! Its looking better, really nice progress!. I think your fog is way too intense, its drowning out a lot of your details here. Its hard to find the right balance but I would say keep messing around with it, you want it to add to the overall composition of your environment, right now its taking away from what I thin is…
This is my second model. For the most part (aside from a few tweaks which must still be made) the geometry is complete. I started UV mapping the model, and before the end of the week I'll have the UV data uploaded to Marmoset, and at the point begin creating normal and texture maps. But I have some questions regarding…
Hi guys, at the moment I'm training 3D modeling using 3ds max with the help of the video series called "Mastering Hard Surface" by Grant Warwick. I'm not only watching those videos, but I recreate the shapes he makes and sometimes add personal details. But I'm facing a problem with the bridge tool that is not new for me:…
Thank you very much for you replies, it is really helpful for me. I would just like to ask some additional questions. thanks for the wiki site. If i understand this correctly does this mean that i should bevel my edges even if real life object or reference is completely sharp ? I will definitely do this with triangulation…
it makes it inconvenient but as stated above you'll get a more accurate idea of what the distortion will look like on the final asset. uv interpolation is a dumb linear operation and edge orientation can make a pretty significant difference when a quad deviates from a 1:1 aspect ratio to counter distortion, add geometry.…
@Inquisitive_Scholar Hey, 1 You should bevel your edge to get the smoothing right and don't place a seam on the edge that will fix it. 2 Put a seam on the edge and make it a hard edge. Make cage and average the normals.