Hi everyone! We’re a group of final-year students from the University of Hertfordshire. We’re creating a sci-fi cinematic trailer for our game SHIFT in Unreal Engine, and we’ll be documenting our process and progress in this thread with regular updates.Feedback on anything (story beats, environment art, lighting, camera…
Prop Materials, Blending and Tri-Planar Functions. 1/2 Above; sand material blended over painted prop textures with material functions. In this last post, I'll cover the prop materials and functions used in the scene - including a couple of different functions that are used to integrate props with their surroundings by…
I'm looking for a way to crop a certain portion of the camera view in Unreal Engine 4.20. Shown below is an example off what I'm trying to achieve: The reason for this is because I'm trying to match the perspective of a reference image that was given to me. I was able to achieve the requested perspective using the FoV and…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
@Marshkin - The concept artist provides suggestions, ideas for something. They need to be diversified to bring something good, - The 3D artist is the one who brings the chosen concept into a 3D model. I tend to like characters and props more than environnements. I prefer Low-Poly models (something similar to RuneScape, the…
Thanks, guys. I think I'm going to ditch the trim around the main map, and instead focus on making the rib supports more interesting, and simply transition from a rib support directly into the map wall. It seemed like a good idea, but it just doesn't look right. I also agree with the comment about the floor - right now,…
All of my props like this one will use trim sheets to give them much more of a cohesive feel. Im using the Sunset Overdrive bevel trim technique for the props. My only question i how do a place unique texts, etc on crates, barrels, etc using a trim sheets. Do I make a decal trim sheet to compensate?
Hello, I’ve been practicing
modeling for 4 months now so excuse me if I am asking evident things here. I
know this is a subject that has been asked many times in different sites and
forums but I would like to get a clear understanding of the whole process of creating
game environment scene. My goal is to create a portfolio…
wusup mates ,we are a team of 3 , and want to show you our open-source water drop game that we started working on may 17th 2010 Game Story : The Earth has reached a level where water is very rare , a boy of a rich family flips the kitchen upside down and spoils water !! , the water get's angry and condenses into a thick…