There's no right or wrong way subd modeling something that is mostly hard surface however a few points I think worth keeping in mind picked up over time creating this and other similarly aligned objects. - Try to keep manual editing at a minimum (either moving vertices, edges or faces by hand) - Maintain uniform edge…
Hi! What does the lowpolys' shading look like? Is it facetted/all hard edges? If so, shade it smooth. Should you use hard edges, remember to split UVs along those edges to prevent artifacts when baking. Regarding UVs of mirrored and duplicated/instanced parts, I recommend to offset those by 1 to prevent issues with baking…
Hey, I'm having trouble understanding which edges are not as smooth as you would want them to be? I see that there are some edges on the helmet that could benefit from being smoother but am unsure if they are indeed the issue. But in general, if you want to smooth the helmet, make sure that edge loops are spaced more…
I started this the other day too thanks to those awesome references from Dave Lee. As for your questions: 1) I just moved every other edge inwards slightly, checking to make sure it looked ok in sud-d. To make it a bit tighter I then added another loop through every face. 2) Can't really answer that, would have to see an…
Currently dealing with maya and normal baking so im in the zone. Did you harden the edges on those 2 square bits in the middle of the door i would try and soften the edge that is in the crevice of the square bits and see if that makes any difference ( this may also require tweaking the cage (envelope) distance so get right…
ODins3d the slide edge tool is not quite the same. With Max's adjust loop tool it adjusts both edges on either side of selected edge at the same time. Maya is just sliding the selected edge.
You can only weld open edges to other open edges, or verts that are connected by an edge, you might need to edit the triangulation or create an edge between the verts before you can weld.
This is my second model. For the most part (aside from a few tweaks which must still be made) the geometry is complete. I started UV mapping the model, and before the end of the week I'll have the UV data uploaded to Marmoset, and at the point begin creating normal and texture maps. But I have some questions regarding…
Hi guys, at the moment I'm training 3D modeling using 3ds max with the help of the video series called "Mastering Hard Surface" by Grant Warwick. I'm not only watching those videos, but I recreate the shapes he makes and sometimes add personal details. But I'm facing a problem with the bridge tool that is not new for me:…
yea don't forget about auto retopo tools that are out there, especially for less edge/silhouette critical pieces. I forget these exist sometimes as well, they can be a good starting point to fine tune