Hey, thanks for the feedback. Yeah you're right, crazy bump would be a good choice for the worn areas on the metal. I still would like to add detail to the skull in mudbox, and perhaps add a little bit more detail to the surface of the skull than he did in the painting. Maybe make it a bit more roughed up and cracked. As…
i was rockin out to some zeplin when i made the mistake of clickin your link, and had a not pleasant mix of loud rock and loud forced midi music. NEVER put auto playing music on your site, thats so freakin geocities, only thign you are missing is about 50 animated spinning gifs and extruded font. i'm not a fan of flash for…
Yeah, I finally solved my problem! The textures have transparency now, but it was quite a hassle. Because it might be of some use to others, I will try to explain what I did to get it to work. I exported the model from Milkshape to UT's Skeletal format (.psk), so I didn't have to animate the model myself and could use the…
I have a few questions on normal map painting in DDO. I tried to add detail to the normal map and it advised me to add a bump map to it. Will the automatically be added to the normal map when I export the files? Also when in the bump file and in paint mode I could not figure out how to invert paint, I wanted the strokes to…
Height maps still exist! You just have to add a Height map to your project. You'll do this from the base creator when setting up your project initially, or from the main dDo window's dropdown menu located at the top right. Select Add New Map -> Height. :smile:
I had to submit my entry because of the deadline and I did not know I would need to have the person I am collaborating with on my friends list on steam so I could not add him there. Not that I am going to win but is there anything we can do to add him later?
I did a post before about having issues with my seams. I've narrowed it down to this. I was told lots of times it could be my padding. So I padded up as you will see from my maps. I thought this was going to fix it and it surely should. But now seeing this I think its a ddo issue not my maps issue. Basically you can see…
Awesome texturing! I probably can't see it properly, but did you add a hair band where her hair is tied up? Also maybe in future models you could add hair planes which could make the hair more dynamic/believable, instead of it being solid. Other then that it's well done ^^
4 productive hours is a value backed by science if you want to look into that. However, forcing a routine requires an element of self-punishment. The people who successfully studied something 8+ hours a day did not force themselves. That would cause complete mental exhaustion, the same as for any other human being.…
This is awesome, thanks for this! Years ago I did the conceptart.org intro course that was all about studying/recreating classical paintings in greyscale to better understand composition and value used by the masters. It was probably one of the best things I've done to level up my ability to see. I've long since lost the…