So, this can get a bit more complex than you probably need at the moment. I will explain some basics and a bit more... advanced I suppose. Most if not all objects in a game will have two UV sets. What are these UV sets?* UV set one = This is your diffuse map/albedo map UVs. Here all the UVs that will display your textures…
What kind of work are yo looking for? Most of your portfolio does not look game res, so I was just wondering. The Putin piece is pretty weak and should definitely removed. You have dates on all of your pages - you shouldn't have anything from 2010 or 2011 on there. Your portfolio should represent your current skill level…
Overall its coming along pretty well. Here are my crits, though: Seems like her nipples got the most definition on the entire model. Can't exactly tell from the angle, but it looks like there's some funky bumps going on in her ass-cheek. The structure of the wings seems a bit odd, but could just be the awkward pose you…
Thanks for that link BradMyers82, I think that's the best most simple tutorial out there for explaining normals. Still seems an little alien to me but getting there. Started normal baking today with part of the seat. So as it stands this would be the final piece minus the zbrush work, my plan is to only do deco stuff in…
while I am not a character artist, I somewhat doubt that you put "life / emotion" into every character, there surely are NPCs / enemys which simply have to be done for the sake of it. Just thinking of the countless soldiers that are dying in most games. They can be compared to the general buildings/scenery you walk by…
Real quick, I want to know how to do something simple that most users already know how to do so this won't take long. how do I connect multiple outputs from one node to the inputs of another node. I did it before but I forgot. You must hold down a hotkey or something while left clicking and dragging, but everything I tried…
[ QUOTE ] It's also true that the idea of being self-sufficient won't work for everybody, but it will work very well for those few that have the fire in them. [/ QUOTE ] Again, this doesn't exist in society. No matter what Rand or other objective like philosophies think. We are all interdependent on one another. You can't…
Hi folks! I modeled this crate for modeling/texturing practice and when I imported into Substance and textured, I noticed the UVs were strange on the back bottom plank and the side. The other sides are okay. I transferred UVs on some of these but not all, however, I deleted history and did everything correctly in that…
This is the most 'useless' thing I'm happy to see back Thx! Usually I just check the "joined" date ;) There must be _some_ advantage for being old *cough*
I agree with a lot of it but I can't find myself agreeing with #3 or #5. It seems logical to not put people who "don't know gaming" in charge of companies because these people aren't tasked with making games, they're tasked with handling business. I can't see a company that is led by somebody that only knows how to make…