Just to let you guys know, there were a few unreleased color variations for this gun as well - that we decided to pass on... this is one of them (we might upload it to workshop in a later date) :) Cheers, /adam
Hey Josh, Here's a recording of a 2 hr workshop by Hugo Beyer that I found really helpful: Procedural Materials with Hugo Beyer https://www.youtube.com/watch?v=-m9ej-S_zxk&feature=youtu.be
Keyshot 5, gnomon workshop has a tutorial about polypaint realistic skin that uses it for render, it's really useful. http://www.thegnomonworkshop.com/store/product/1056/Realistic-Skin-with-ZBrush-and-keyshot#.U8rnzLGs-nE
Waywo type thread like the workshop thread, but I would love to start making a massive dump thread of the stuff I work on as I work on it too. Easier to link it on other sites too :)
So I'm taking a workshop and focusing on speed sculpts. Going to try to bang out as many as I can. Time limit is an hour. It's pretty tough! Work is based on HP Lovecrafts Deep Ones.
finaly finished the wr set with trixx. if you like our work plz drop us a like :) artstation: https://www.artstation.com/artwork/05bwy workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=828493038
maybe i need to play with CB a bit more but i found i know how to produce what i want with PS but had less control with CB this is something that a workshop would be usefull for
Hello guys. I'm looking for concept artis for colaboration work for Dota 2 Workshop. My workshopfile: http://steamcommunity.com/profiles/76561198059029964/myworkshopfiles/ you can contact me in skype: splasher40 or add me in steam
WIPs for some characters Im working on. Brink Fanart, Dwarf inspired by LOTR and Dungeons and Dragons, and some work on SNIPER for the DOTA 2 Workshop. Looking forward to criques. The Brink character and the Dwarf will be rendered in UE4.