WIP: Character Production - The Temptress Hey guys. Completely new to Polycount so here goes, I'm currently a student in my final year studying Games Art. I am currently working on a module called 'Character production for Games' which involves researching into a particular culture and developing a character for a game…
Hey Guys, I was wondering if any of you have any good rule of thumb or any advice how you place your eyeballs in realistic human head sculpts? I always feel like guessing and end up changing the position a lot of times during my sculpting process. Also I find little to no good reference on the position and size of the…
hehe thanks for the comments guys. even if some are about the part thats not mine. haha. but its encouraging knowing people are lookin forward to it progressing. I think im gonna redo most of it actually, and have the thing on the side of his head, and the middle eyebrow wrinkle be part of the sculpt instead. It will make…
Like i said in my first post, the easiest way to solve this is with a freeze transforms null. As you can see the freeze has transforms, which are related to the global_srt null. The local transforms are zeroed out by the freeze null. These things are rigging basics. The deformers, or call it "bones" are only constrained…
Thank you both, keep the comments and suggestions coming, I asked for it, you are not sounding like an art director, don't worry. I'll stick with the current leg configuration and not add additional joints. I pose them at the moment in a mid position, I will not reach such a minimum reach as in the image with the current…
Nekhro: Well spotted. I was kind of hoping it wasn't very noticeable. Thank you! jhoythottle & BradMyers82: I think most of the issues you have mentioned stem from the pose, which is by no means final, as I explained in the original post. The curvature of the legs is slightly exaggerated by the pose, but otherwise…
I think unfortunately it’s a risk of any application. I once went to a recruitment evening, followed by application and job interview, only to be offered a salary that didn’t cover my living costs especially in the location. I had to turn it down. Most times applying for a job isn’t that time consuming, and if you don’t…
Stability in game development and most other competitive positions depends on the value you bring to a company. Sure you might get your foot in the door, but staying in the job will require you to keep up-to-date on new software, processes and industry trends. As an creative person, or rather person looking for creative…
You seem to have the bicep and forearm bulges as low-lying, flat cutouts rather than larger masses on top of the boxy underlying structure. You also don't seem to be beveling a lot of this. The U-shaped segment holding the knee seems to be thinner from the front than the concept as well The fists seem longer than they are…