more updates on the blockout for the game early blockouts for game modular assets in 3d applications, not alot of because primary focus is in engine this the quick blockout and some quick asset for the main menu the game is divided into 6 sections, images shown are quick blockouts of all 4 sections except the last 2…
Why have the hassle of running two OSes? -there are some applications i want use on windows, there are some i want to use on osx, this is 100% impossible to do by only using one. You have to purchase updates for OS X AND pay for a Windows license. -if you build your own pc you have to pay for a windows licese anyway, OS X…
Since everyone is giving critique I figured I'd try my hand at it. @Javrgrimr Thanks for the critique, I adjusted the size of her hair. It was definitely too tall for her head. Your demon is coming along quite nicely. The hands are the only area that jumped out to me as feeling a bit incomplete. The knuckle area has way…
@Mark Dygert Well, obviously the ending of Softimage has people frazzled and for good cause. It probably feels like a slap in the face to have a tool you have used for years to come to an end. That said however the same people complaining that AD killed Softimage are the same people complaining that AD has too fragmented a…
@Slevin please try the official 4.05 build, we fixed a bug with light baking with the latest update. This should auto-update when you launch TB if you had the beta build installed.
Full Time/Part Time Jobs - Guidelines This forum provides a place for paid job postings. This means fully established companies looking to hire staff for a full/part time employment with benefits. We have a few simple guidelines to follow here to cut down on the clutter and keep this professional. * This is for…
Hello guys! After some days of struggling I finally get this to work. This video illustrate the technique. [ame=" http://www.youtube.com/watch?v=Bvar6X0dUGs"]Local Image-based Lighting With Parallax-corrected Cubemap - YouTube[/ame] Technique comes from here. Credit for the node base approach:…
UPDATE 21/03/14 Porting this over to UE4, just starting importing the main building so far, workflow is so much better/faster I love it already! Quick comparison shot. programs to take screenshots UPDATE 12/01/14 small update to this scene, had to revisit my portfolio so decided to get much nicer high res shot of this…
Well, there once was a time that custom models for games came out at a nice steady pace for various games. However, I haven't seen very many come out for any of the new 'normal mapped' games such as Doom3 or Quake4. I've only seen more along the lines of HL2 models (and so far none are posted here on Polycount... will it…