idk how else to say this and i hope you dont take offense but she kinda looks like she had some running's with some drugs. :( i would honestly suggest going back in there and touching up the face. get some references and make her more innocent.
That is my attempt redoing the face after seeing This polycount thread. To me it looks like a demented gas mask right now but idk if its better or worse than my other. Right now its just a flat thing as all I am doing is it from the front first.
hey everyone! I submitted with one of my characters for the Dota Workshop the option to submit animation is great! I will probably keep uploading them =] [sketchfab]d26281e06df24847afe970b914f7f3c8[/sketchfab] Dota 2 - Blurr - idle animation by tvidotto on Sketchfab [sketchfab]d6f037a8995a48eb982c7817da4c8035[/sketchfab]…
yup, lookin good so far, like the overall design. but like everyone has said so far, i would go a little more heavy on the seperate between dif and spec. And agreed with the overall dirtyness of the piece. Make that sucker look like its been through a war.
I just noticed in Maya "what's new" pdf also new support to add any deformer based on edges or faces selections! That is some really cool stuff for modeling!! Maya in v2014 and now in v2015 really jumped ahead a lot! Hope to see this kind of progress(and more?) in the future!
Working on some mocap clips. These have been edited and cleaned up. Just need to do some blending between the idles and then hook them up in Unreal. Going to render them out and show side by side comparison of original data and cleaned up data. https://vimeo.com/236249045
That's weird then, you can try to use the matching by name of substance painter but idk. Maybe your highpoly is way different from your low poly or something like this, but I'm pretty sure that the chair's back piece is causing this. Try to move the chair's back piece away in other axis.
So how would I identify if the issue is the Delete Key one? I don't think I have deleted anything except some unnecessary verts right now. I know I have triangles up top but so does that guy from this tutorial so idk
Also, would using a 3d PDF of this be considered cheating? (A 3d turnaround of a CAT scanned skull that I can view in Adobe Reader) I don't know if I should avoid modeling off of a 3d skull or only from 2d images. https://www.youtube.com/watch?v=FrpVzSK23Q0
Really high quality work man, looks amazing! I'd just try to build a little more focus on the face, and do something about the leg that's coming forward because idk if it's because of the contrast, the lighting or the amount of detail but it attracts a lot of attention on the piece. Keep up with the good work!