This works just fine. The script warns you in advance that you cannot use an anti-aliased selection, keep in mind that the data you want to expand from also needs to have non-anti-aliased edges for it to work fine. Thanks for the action Eric and Vrav.
Vig: Maya has a "batch bake (mental ray)" option, and you can choose to bake occlusion to a map, or directly to the vertex colors of the selected mesh, which is quite nice. You get the same result using Eric's method in Max, but it is a few extra steps.
Haha, good point Eric. I have a new site design in the works, with a "Scripts" section for my Max and Maya scripts, but I haven't had a chance to finalise it yet. Maybe that can be a New Year's resolution :) It can have little animated GIFs and everything!
Sorry Eric, I don't know much more than that myself. Just seems suspiciously like they are gearing up to supply all the modeling and material tools you need, based on what's been released. I'm hoping the vids they release today will tell more.
Thanks Eric. I do try to use that Select an Mask but unfortunately it's not that great with separating typical features found in textures. It does work fine with something like selecting people in images but not thing like twigs , small pebbles ets. Wonder if anyone tried Topaz mask AI?
love that color scheme! but i agree with eric, the spec and roughness are a bit off, maybe make it like rough plastic or rubber. PS: if i had a pet t-rex i would call him "the law". get it? because of the long arm of the law... i'll leave now
THis was bugging me for the past few days, and yes I came to the same conclusion as you Panzer. Also thanks Eric I'll give that a try now. BTW, can you download older PS versions with the subscription? Gotta try that, this new version of PS is really irritating me. :(
Thnx for the reply Eric! In my case I wouldnt say fix more of a workaround but still at least I can use it :) Hopefully this issue will be fixed in the next update! Quixel Suite is an amazing product, I really hope you guys manage to get everything straightened out.
@Eric Chadwick Whoops, here's the link https://dreyzie.artstation.com/ I think my biggest weaknesses right now are still modeling fundamentals and material creation. So maybe I should put Zbrush to the side for now until I have a stronger grasp of those skills. Thanks. :)
Thanks for the help guys, much appreciated, interesting tut and magazine Eric and bugo! For Trebor - so you're saying that your edges and armor piece are two separate meshes until you retopo? You're making a spline from the edges and creating 3d geometry from it? Thanks for the replies!