Hi All This Tanker is currently being developed for http://www.1944d-day.com by Thomas Guillion who is doing the Diffuse and Normal Maps Low Poly Turn Table http://1944d-day.com/images/soldiers/turntables/German-Tanker.mov Finally the head and hands that will be placed on the unit (includes German Haircut...): Head and…
Have you tried the Unity Integration Tool? https://docs.unity3d.com/Packages/com.unity.formats.fbx@5.1/manual/integration-maya-roundtrip.html (from a quick Google search for "Maya FBX Unity animation")
Cloud Kingdom – Units Pack 2 The 4 units in Cloud
Kingdom including: Froster, Giant, Suicide Soldier and Cannon. Based on
client’s initial brief for each unit, we designed 2D concepts closely to their
special roles and later converted to 3D lowpoly models with limited tris-count
to run smoothly in mobile platform. See more…
First things first. What software (3d modeling, I presume) are you using? There's a lot of difference. In 3ds (and Maya too) you have to fix unit measures in the preferences, in XSI you have more or less to go by guess. In Blender one grid square is one meter, in SketchUp you are asked from the beginning which unit system…
Hello all Amazing work you have here. And here is my 2 cents. This is my first finished asset ever! And a first Polycount post! Modelling and sculpting done in Blender. Low poly is around 1000 triangles. Albedo texture initially baked in Blender from a tiling photo. Normals, height, occlusion and cavity are baked in…
UPDATE we are still looking for more !! What we are looking for: We are still on the lookout for 2x graduate/junior artists to join our new team that will be working on an exciting upcoming serious games project. As an artist you'll need great real time texturing and modelling skills and an outstanding eye for detail.…
SUMMARY Trigger is looking for a 3D Generalist with a passion for all things 3D. Our ideal candidate is looking for a place to belong and put down roots. In this role you’ll help create 3D for cutting-edge toys, mobile games, and applications based on Augmented Reality and other future technologies. You’ll get to…
Hi everyone, I'll get straight into it, Workflow is 3ds max 2013/15 & zbrush for generating models. Using both FBX & OBJ formats I've exported to Unity and the normals come up with a seam everytimne. I've looked in various places for a clear answer to this but all the proposed solutions don't seem to work. Solutions I've…
I think I'll call this done, unless anyone has any feedback:) The cylinders show the materials that I have set up in Unity under the scene lighting and then more neutral lighting. The painted sky is from a Unity package called Cozy Weather. https://www.youtube.com/watch?v=QXM1jr6nxTU
We don't use ortho cams in Ori. We started making our own 2d setups when Unity didn't have any 2d frameworks and - frankly - our 2d workflow is probably way better than the current Unity thing, cause we set up our entire pipeline to work in a super efficient way and we tweaked everything to work with a huge 2d project as a…