Oh well if thats the case, go canon, get the 5D because its full frame, get the 50mm 1.8 for $100, and look at the 85mm 1.8(same crop as the 50mm 1.8 on your D90) or the 100mm 2.0 either for about $325. Unless of course you're used to that crop 50 range, and dont really require much more. If you're not doing a lot of wide…
Update time! This past week i have spent my time refining all the props to a near finished state (low poly wise), as well as bringing in and placing all the props as individual assets into Unreal. There will be a few more props coming along as well as refining designs and areas on different props, I plan to do this when i…
I'll post wires later. Here is my remaining prop list: milk crate crushed cans paper bits white and brown big and small concrete chunks, asphalt chunks along corners and walls more sand weeds sticks cig butts cup lids stop poles in front of door Always thought it would be fun to own a brew pub so I am going with that theme…
You will probably have greater chances if you chase environment/prop art rather that characters, simply because the ratio in a typical studio will be 3 (super vague guesstimate) enviro/prop artists for every 1 character artist. At the peak of production of the title I was working on a few years ago it was more like 10:1.…
Hey everyone! Just wanted to share some of the work I did for Warhammer The Horus Heresy: Drop Assault while I was at Complex Games.The game is out for iOS and is soon to be released on Android. It is available for free here:https://itunes.apple.com/us/app/the-horus-heresy-drop-assault/id915554816?mt=8 Just a quick note on…
Services: My name is Alejandro Valero, I am pixel artist and animator, and i made other styles too. I am currently working part-time flexible on an indie project. So I have flexible part-time availability with another project. For flexible part time I can work up to 4 hours a day from Monday to Friday, but sometimes as a…
Hi, I don't know if you still need people for your project, but I'm available as a concept artist for character, environment, and props if needed. In my working method I use blender to speed up my props and environments. Here's a link to my portfolio :…
Something that stuck out to me in your 'SCP Office Prop Breakdown' is how dense a lot of the props are. How are you creating those props? Are you baking down from a high poly mesh? It looks like you might be creating those props using face weighted normals with no bake (no curvature, normal bake)? I'm a little confused.
Prop Materials, Blending and Tri-Planar Functions. 1/2 Above; sand material blended over painted prop textures with material functions. In this last post, I'll cover the prop materials and functions used in the scene - including a couple of different functions that are used to integrate props with their surroundings by…