The art team at Trion Worlds has put together a massive collection of work from their latest release, Rift: Storm Legion. Ranging from concepts to characters to environments, this art dump should add to just about everyone's inspiration folder. Rift: Storm Legion - Art Dump
With the recent events surrounding GTA leaks, I decided to re-create the iconic mission marker. Just head on over here and download the files for free; you can use them for whatever you wish! The included files are the material, material instance and the actual mesh. To install drag and drop the MissionMarker folder into…
You can automate mask rendering in substance designer for example, then use photoshop script to batch combine all textures from a folder into single texture, merge and bleed it. Unfortunately I can't give you exact steps, so if time spent on research and automation is worth it depends on how many textures you need to…
Hello, I am 3D artist with experience in creating 3D environment and Props for both AAA an mobile games. I currently looking for full time job(remote) or freelance work. Thank you for checking my post! My Skills - 3d modelling(organic and hard surface) - texturing - shading - rendering PORTFOLIO LINK…
Some smaller studies of various images in my reference-folder. My workflow is in a big need of change as I've realized a lot of my work-process is just me noodling for hours on end, blending back and forth. These are part of the steps taken to change that.
Everyone I know with this problem has the same fix. Try running Max in Administrator mode when modifying your UI. Or save your new UI files somewhere that Windows is cool with you modifying. Like the My Documents folder, or the desktop.
You can put any brushes you want to be there on start in the folder Program Files>Pixologic>ZStartup>Brushes And you can drag any brushes from the "Brushes" menu into the interface just like you would with other elements. Hope that helps.
Say it ain't so!!! :O ;) Do you work at a computer? You use Blender already, so just bring the folder non-.exe version with you on a USB stick to work and if there's downtime and no one watching... :thumbup: Also for lunch times etc.
I somehow figured out that I have to duplicate my model material folder into sourcefilmmaker's dota path in order for it to load my textures. However its shader used is Wireframe_DX9 and not in CustomHero_DX9. However viewing it ingame is still same checkered textures..
This meticulously crafted 777-replica is made of manila folders [ame="http://www.youtube.com/watch?v=g7R2ldqDxnA"]PAINT SHOP // Painting Time-lapse // Air India Model 777-300ER - YouTube[/ame] And thrust reversers in this video :) http://youtu.be/1LckG_P135Q