For duplication, there CTRL + D which duplicates and carries the transforms over on the object, so you can do stuff like evenly spaced duplicates and CTRL + ALT + D which will also duplicate the object, but without the transforms. Look under the Edit > Duplicate/Instantiate menu for more options. D method is more of a…
Thanks for the fast replies! You're always reliable Vig! ;) Poor DS! :D I already made some similar tests in the past, but what I tried to achieve wasn't edge smoothing (Alpha Test is enough for simple borders). I wanted to create a series of alligned white-yellow translucent planes and put them at the end of a dark…
Your opinion is quite consistent and I thank you for your feedback to help me. A few weeks ago I apply through my portfolio so I will now see the difference in testing with this trailer. I might as well see if it was helpful or not and dispose if needed: D Regarding the artists that I quoted, I pointed out correctly that I…
Hi guys !!! :D I'm a little bit late but i'll do my best for this contest. ^^ My first skill will be some kind of contact/physical type move. I wasted a lot of time in Diablo III with my monk recently, so I think it brainwash me a litte bit. My references will come mostly from Asura's Wrath, the character of Lee Sin (even…
Hey guys Iam new to polycount and also relatively new to modeling for games and stuff ;) So, this is my first post on a site that is very great and has helped me a lot over the time with tons of awesome and incredibly helpful information, that I wasnt able to find anywhere else on the internet! So first of all....thanks…
Lately I've been thinking about something that might become a real pipeline issue over the next few years: asset provenance. Studios are increasingly mixing sources inside production libraries, scanned assets, kitbash packs, marketplace purchases, procedural generation, and now AI-assisted content. Once those assets start…
Hey peeps, first post on polycount long time lurker. Has anyone else experienced their vertices disappearing consistently? I literally have no idea why it constantly happens with this mesh. It's going to make me cry at this rate. I've reset max. Restarted max. Collapsed the modifer stack. Converted it to an edit mesh then…
@ sambomambo hey thank you!! I'm also digging your latest environment piece, The floor is actually very boring because its so lowpoly, Ill prob go make seperate meshes to make it pop out more :D rocks will be retextured..I dont know why i put a smart blur to the rock textures lol :D Updates coming soon !! @neverwander you…
screen percentage of 200 at 4k means you're rendering at 8k which might be a touch ambitious for realtime work. it's nice to supersample but there are limits :D
Dantert: I'm glad, thanks :D Torsoaril: Happy to share Byren: Thanks ^^ JRancourt: Thank you sir, your entries are top notch ! BoBo_the_seal: Cheers man :D hakuto: Thanks man Khronos: Cheers Zaphk: Thanks ! Glad you dig it ^^ AA3D: Thank you Tonqkalah: Thanks dude, glad you dig the animation too :) Nakedbuddha: Cheers :D…