Awesome, thanks for the words Justo! 1- The secondary Chamfer, much like nGon solver, is not the 'use-all-the-time' solution too for me, but when I need it it's there. Normally for an object that has a large surface area and detail surface area on the same mesh it kinda help unified the Chamfer width without needed to…
Hard to tell at this point. You could really use some more studies for comparison. Draw more and try not to post unless you've got something to show. I stopped by your sketchbook a few times before and saw a lot of "drew this, don't have time to post that" kind of stuff. It's great that you're so enthusiastic to update,…
Been working on this for a Min, Does anyone know how to get to get a smoother surface in zbrush? The Surface is a little lumpy in some areas even after using Deformation Polish by groups ect. How do HardSurface Artists do it? Much thanks
Greetings Everyone! I would like to share my latest concept i made for the Metropia 2042 ArtStation Challenge - vehicle category. You can check out full progress in the AS challenge thread HERE. Fully autonomus luxury mean of transport. Designed for long travels with fast speeds. * Software: 3ds Max (Modeling), Moi…
Hi, In your opinion , what is the most wanted job positions today in games industry? is it 3d artist (what kind? hard surface or organic?) is it rigger? is it technical artist? is it animator? is it vfx artist? is it concept artist?
sometimes its fine. but usually if you want to get those little details like dirt, scratches, any kind of small surface detail you need to use a spec to break up the hightlights. If you don't use a spec you can put noise in your normal map, but that sometimes looks horrible, like the dirt is actually a huge blob of wax or…
One thing I have taken out of feedback as my time as a lighting artist, is people will say that a scene feels warm when there is color's resembling sunlight. Example: When a surface becomes brighter, you see less saturation in that surface as more light is reflected and less absorbed, think of a matte paint compared to a…
Hello, great start on your vehicle, first of all, I won't recommend using the smooth tool because when modeling a vehicle you are going for a specific surface shape and the smooth tool is quite random when it comes to the way it smooths, it does smooth your surface but it will make it lose its volume, in order to get a…
You're diffuse is fine it's your normal map and spec map that are really hurting you. You're normal map is too noisy in areas where it shouldn't and your normal map will influence the lighting of your surface and with it being noisy it hurts the reflectivity. so smooth out the normal map so that you are only getting…
its great to see some serious movement again in surface research. i think most of the large players have become complacent with subdiv surfaces because "it works" in off line renderes. but there are shortcomings in other domains. while its great to see feature adaptive real time rendering with displacement that is not the…