Helping you out with specularity would be easier if you showed your specular texture, how you have it set up in max and a comparison render with/without specularity. You do have lights in your scene right? Here I have a scene with two planes. The rear one is just there to test opacity. On the hair I told max to reflect…
Heyo. I've been working on an environment project for a while now. For too long. And progress has been slow, so I thought I'd make a thread to keep track of my thoughts and as a way to encourage myself to do work. The idea: A small settlement in a fantasy RPG setting, resembling the likes of Dragon Age, Witcher, Elder…
You know it's funny. It's been about 13 years since I last did some fan art of Rikku from the Final Fantasy X series. Final Fantasy, Kingdom Hearts and tons of different anime have been a huge influence on my style. They're the games that made me want to become a game artist and they're also why I spent 2 years taking…
Heya guys! Sorry for not getting back to you, New Years happened :D @Alec - I think you're right about the tow-hook being too chunky, the actual size is right, but they are actually a thinner. They are actually for racing, to allow the track officials to pull the car out quickly and easily, so I figured making it thicker…
Baked and skinned the brew set, still needs some texturing. I stared another set for this comp with Christian Schob. Let's see if we can get it done on time. This is the concept:
If you want to go the displacement route, you could do some height map generation in photoshop using color ramps in layer effects. See this: https://graphicdesign.stackexchange.com/questions/36343/how-to-create-a-realistic-bevel-effect-on-text-in-photoshop With different settings you could end up with something like this…
there is two ways to get your bfly to face the direction of its travel... The easiest is to set the screen alignment [under emitter options] to velocity. Then give the bfly a little push maybe 25-50 and it should wobble and flap along in one direction facing that direction. When set the alignment to velocity, you dont get…
If you sew them, doesn't that prevent you from moving one overlapping set outside of the 0-1 UV area? I suppose it depends on the baking etc. software, but generally overlapped UV's get moved outside of the 0-1 area to avoid strange results when baking. Furthermore, if there is any performance gain from going from 16 to 14…
Thats typical for me too, I normally work 8hr days 5 days a week with a little OT here and there. Going on 5 years of that and I love it. I'm home by 3:30-4pm which gives me 4-6 hours of family time before my daughter heads off to bed. I love the flexible hours and being able to work from home sporadically, is a great way…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes. I need a hard surface artist to step in and replace those greyboxes so I can…