I agree with what others have said, the only thing that actually costs anything when it comes to building an art portfolio is your time. yea substance is 15 bucks a month, but so is a trip to go see the new avengers movie. as in, the cost is so minimal i wouldnt really consider that a make or break it factor. the one thing…
Game and level flow Hello everyone! So something that came up recently in the development of the game that I had kinda neglected was the idea of the game and level flow. By this I mean how the player would move throughout the world mechanics wise. I suppose you could call this the level pacing. The problem was that now…
About I’m from the US, but currently living in Japan. I’ve worked
for small CG outsourcing firms and contracting until I started at SCEA in San
Diego, then moved on to Midway and eventually found my way to Ubisoft in Osaka. Early years I’ve always been into drawing and art. But what I liked
spanned many things. I liked the…
Good read and good points. It's a tad on the long side (like this post), it took me two sittings to get thru it. I can't say everyone would read the entire thing but they need to. Here are my excuses why you haven't seen much art posted around here, by me. None pimpable work, be it learning models (oddly deformed…
Profenix Studio aims at making new demos for s2engine to receive more and more feedback from game companies that want to use our technology for their games.We assist people in entering and finding jobs in the games industry giving them the possibility to show for free their works running on a powerfull engine in a real…
INFORMATION PACK: https://drive.google.com/open?id=1qnmCFsvLlXr4FDLpYicYfG5OEvcBMAaQ Project overview: Sofa ninja studios feat. The nobody collective is proud to bring to the world a new and cool take on the FPS RPG. Utilizing all the classic gameplay of retro first person shooter games. Our game is a single player first…
Introduction Welcome to the official Enraged Entertainment Recruitment Thread. Enraged Entertainment is an Indie Game Development team that is currently working on a first person shooter, Liberico. For the past 2 years, we have been working on this project, from the ground up. We have finally reached the pre-alpha stage,…
When we asked Hannah Kang to talk with us, she asked if she could just make us a mascot instead...Of course we said yes, but the deal was she had 24 hours to get it to us. She not only delivered on time, but sent 3 characters instead and a page full of answers. Lesson 1 give someone what they ask for, then give them…
this is actually a super good lesson about leverage, any why you always want to have as much as possible. tl;dr: If you want the best talent, you will probably have to pay for it one way or another (paid art test, higher salary, extra vacation time etc) and if your portfolio isn't mind blowing and you don't have a lot of…
Twitter: http://twitter.com/#!/TopHatStudiosUK TopHat Game Studios was founded in early 2011 and officially incorporated as a limited company in 2012. The developers at TopHat are from a range of backgrounds in the game(s) industry as well as freelance artists. We at TopHat Game Studios believe that the current gaming…