Artstation post with turntable: https://www.artstation.com/artwork/zx1KOm Finished piece! For real this time lol. Thank you to everyone for all your help, comment and or even just stopping to take a look. Not only for this pieces but for my others as well.
FYI I moved your post from the Unreal Engine section into the Freelance Job Postings section. Please post future jobs in this section, and thanks for sharing with Polycount!
Thanks! I'd do a render with wireframes in a free time, but the topo is a bit messed up sadly. Yes it's HDRi, 8k free HDRi, you can find here: " rel="nofollow">https://hdrihaven.com/bundle.php?b=free_bundle :) It's not my concept (sadly, because I just love it!), I found similar image browsing the Internet a few months…
The only reference for materials I have is the concept. For the most part I would say that I am guessing the materials based off of that. For the yellow bits, they could be plastic or they could be metal. Right now I have them more as a matte plastic. For the tubes they would be a plastic. I figured that the majority of…
@MaccyF thank you for tanking the time to do this its appreciated. And on that fixed these issues. Its still not perfect but i am going to ignore the small problems with veranda and poles being slightly out of persepective as I am happy with the proportions and I do plan for it have shots from various angles :) Also if…
About 4 years ago, Paul was one of the first people to reply to me on Polycount. He gave me some critique and advice on a Tank I had made for a Uni assignment. I went through his posts and threads, and onto his site. The hard surface stuff I found there caused me to choose my Uni modules around environment and hard surface…
It be nice if they said that in the rtt render to texture tutorials. I have used max for years have never thought of using the other options. You can view the uv from different views, vw, and uw, it's similar to top, side and front view. That's how I understood it in my brain when a friend of mine showed how to easily you…
Danr the reason I usually paint my panels where they go like in the current uv setup so I can easily make an LOD out of it. I can easily take out the panel I modeled to make the LOD of the box and reuse the texture. Recently I have been modeling tanks that are around 2000 polys and have been making LODs for them that make…
Hi! This is my first post, so apologies if it is not formatted ideally. TLDR; I need help finding a method to rig a character's shawl/cape that follows their arms beyond basic skinning. Any suggestions, tips or explanations on a driven joint-based shawl set up would be very appreciated! I cannot use nCloth or nHair…