DESCRIPTION Starboard Games LLC is looking for a highly professional, enthusiastic, indie team developers to join our ambitious INT project. Please note all of our positions are remote, you will not be required to travel. We are looking for an Animator to join the Art team to create and polish animations for the game. You…
Hello, I have been self-teaching myself the fundamentals of blender for the past couple months, trying to generate character models for a 3D online MMO-style game that I am making using the Unity5 engine. Though I am getting better, I am nowhere near the level of skill some of the modellers on here are, and was wondering…
Hello, My wife just found out that she won´t be getting any scholarship for 2007, and since I´m a friendly husband (unfortunately not a rich one), I´m going to try to help her in any way I can. I figured a good way would be to combine helping her with giving back to the community I´ve been helped by so many times in the…
About us At BeefJack, we love games. We eat, sleep and breathe them. And we believe that games have limitless potential as a form of art and entertainment. We aim to be an all-encompassing creative games company. We design, build, ship and market awesome interactive experiences. With decades of combined experience in the…
We are looking for an experienced and creative 3D modeller to design a few building models for our game. We need the 3D models to be delivered in .max format, and the final renders of the models to be delivered in .PNG format. The style and quality need to match the provided samples. There are no concepts for the…
Ok Im going to rant majorly. 1. Why did Unreal 3 allow ONLY xbox controllers? Even on PC. 2. Why did Microsoft only allow this? They realize thats just going to turn of developers from investing into PC peripherals if they have to get a Xbox license to make a controller compatible? Its total bullshit. I get a new…
Thanks. I have smooth boolean, but that does not compare to the speed of using this method on chamfers. I can really quickly export and re-import from blender if I need to. The problem is the messed up geometry. Triangulation isn't an option because I want to retain the ability to continue modeling.
@myclay May I point out that your screenshot of viewpaint is really the exact interface of Avid's Matador, so it was likely cobbled together with duct tape from commercial software somehow at ILM. Also felt truly awful to use (Matador, that is). Not envious of super secret inhouse software if we're counting that one. B)…
If you're transitioning from one industry to other, just make sure it doesn't come off negative/ranty, you don't want to be all like "I really want to work in games because my job at X sucks for Y". Instead, make sure to focus on the positive aspects of why you are interested in working for the company in question. If you…
This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…