I should probably preface this by saying that I would have posted this in the Quixel subforum, but I can't seem to post there (maybe because I'm a new user?), so apologies in advance. Over the past week or so I've been acquainting myself with DDO and it's various features, and I'm pretty confident in my abilities to make…
arh reading the first sentences again regarding uploading. I use a FTP client (FileZilla) to upload to my own server, image hosters are no good if you are serious about keeping projects alive say even after 1 year or 2. Because it matters if you embed those media files say here on polycount which absolute URL you used, if…
For the record i agree with Big John here. I applaud any attempt to accommodate 2d artists, and i want that to happen, i've posted here for a long time as a resident 2d guy. I just don't think it should be made with the idea of replacing cghub. I'm a moderator of PolykarbonBBS, what is essentially a dead forum now and most…
:) thanks guys! @Iciban Ill post it later tonight for you! Currently tweaking the shield a bit, ill post it later as well if I get it to a good point...may have to move some uv's around on it to get proper lighting on the triforce Really, really struggling on the lighting/texture for the shield...because of how the Master…
It's been a while since I posted anything new here:) This past week has kept me busy though. Some more buildings have been added to the scene, but most important, this week has been a UV frenzy. Every object on the waterfront has been UV'd so that I can experiment with color palettes and shapes. Everything has a solid…
is this the same wood texture you made for your other props? i think you've destroyed the texture with the latest update. it looks way to 'color burnt' and lost a lot of the nice painting you had. the colors are clamped and yellow. the concept you just posted has an awesome soft palette. I would love to see you match it…
TL;DR (How can Substance tell whether or not I unwrapped in Blender again after triangulating an overlapping UV? Overlapping UVs are fine. Overlapping triangulated UVs are fine. Changing UV triangulation is fine. Only on overlapping UVs, changing UV triangulation after the unwrap in Blender is NOT fine.) --- After a lot of…
Hello Everyone! This is my very first post on polycount and I can't wait to see how this goes. I am currently working on the Blizzard student art contest and here are some of the stuff I have. This has been a big learning process, because I have not tried hand painted or low poly stuff in the past. If there are any…
Hey guys! I've been swamped down with uni work over the past few days (you may have seen some of my stuff posted in various places around Polycount), but I've set aside some time this weekend to get my portfolio online. It's my first real attempt at HTML so apologies if it's a little buggy. Do let me know if anything is…
Hello Forum members, My name is Ty and my team is looking for more people to join our project . I have posted here before and our team is almost complete. Our team has been live for a month and half and we have been working hard and created awesome content. We are now looking for a talented members for these positions.…