Hi all! King is looking for a Senior VFX Artist to join our Global Art Team in London (UK) or Barcelona (Spain), to create amazing visual effects for a broad variety of live games, games under development and prototypes with different styles and genres. You will work with our studios across the Kingdom - London, Barcelona,…
Blender has a really cool "crease" tool. It's like a dam standard and a pinch rolled into one. Super great for making clothing too. The Zbrush approximate would be the dam standard, or (if you're in Mudbox) the knife tool. First I have to create the locks of fur with the layer brush so I don't get confused about the flow.…
Hello, My name is Steve, Im currently a final year Game Design student. I will graduate in July and after that, I would like to start my first major indie project - for that, I need a team to work with. Im looking for enthusiastic individuals to join with me in creating an indie team. Im not requiring people to have any…
As far as I know it's not possible to paint multiple images at once. It seems to be a limitation of Blender, and while I found a couple of very old add-ons that seem to have been maybe able to paint across images they fell out of support a long time ago so I can't even confirm if whether someone found a way or not. The…
the other irksome thing is that if you add edge loops to an existing model that has uv's then they get totally messed up ie it does no kind of interpolation, just randomly messes up your uv's . re creasing its not proper creases just creates a really hard edge with no options. its still better to build in edge loops…
Hi! Did you bake a unique normal map from a high poly to a lowpoly, then changed the lowpolys shading? If so, I would expect the final shading (mesh shading + normal map) to no longer look correct. The normal map stores the difference in shading of the meshes it was baked with. So if you change the lowpoly shading, you…
for @AlexandrDm Hard to say from the image, I would guess you are not working to scale and everything in the world is very tiny so the lights feel gigantic. Try creating a default Unity box in the scene. Those are 1Mx1M and you can check your scale through that. SOMETHING is causing your lights to be super intense
To claim that one engine is simply easier than another is ignorant. It all depends on the level concept you intend to create. I recommend you not pigeonhole yourself to one toolset. Each of the big three is built with the studio's specific goals in mind which give them specific strengths based on the associated product.…
Hey not sure if this has come up but anyway I am trying to use the crease tool in maya but when ever I mirror the geometry the other side loses the crease. So only one side has a crease. Is ther a easy and quick way so i can mirror it across or do i have to do it last? Also can I man a preset to the crease tool so I dont…
If you are or any one is getting any "brand name" versions. I usually watch repair techs & they have .02's to add to the internal workings of which cards(companies) are good in comparison to the others, 1 & 2 some helpful information for the longevity of your products & when to check/change "pads/paste", are also mentioned…