Update #2 Second big update is here. This will be the last post before my departure to IFCC in Zagreb, so I won't be able to work on my project until next monday (on June 1st). Although I will be able to respond to your comments. First off, I made some major changes to the overall atmosphere of the environment itself. I…
Woah way to long between updates, internship has kept me way to busy to make any major updates but here is some stuff. Thanks for the all the crits first, the things like the wires, stairs, vents and hand rails are all very temporary and most are just boxes or rendered splines to get the feel of the room. Anyway due to…
Anyone who is interested in aquiring a hosting at 3dp please send me an email to rpatel@easel3d.net with: -some samples zipped up or linked on the web of the kind of game art assets you like to make. -the plans you have for your website, how it will be unique and special. if it wont be unique and special that's okay too,…
Hey 00Zero and Yozora, both of you not having these issues is not going to make Ruz's magically disappear you know. Ruz, is your machine taken care of by an admin? If so you could try and ask him to remove/disable all the useless stuff running in the background, that might take care of the right click issue. It seems like…
I also looked into using it in our pipeline around Max7-8 and it was garbage. We had major issues any time we would update the source files, It was normally fine if you never went back and worked on the source or saved it as a new iteration and updated all the XRefs. We ended up writing a script that would search for the…
I have to add to the bitching as well: Im using the UE3 at work and getting frustrated as hell cause Im painting a diffuse for a character and I cant just save my maps and see them update in realtime in the engine. I have to re import my maps to the unreal package everytime I make a change. This can be a significant time…
* Lighting rework * New staircase models * Additional trim models * Created a tan plastic smart material * Updated models * Updated panel textures * Edited trim sheets texture and models * Added some placeholder crates and utility boxes I think I'm pretty close to finishing this project. I have to finish the doors and do a…
@Ambarawaa20 Hey, welcome to Polycount. Just noticed this thread got bumped, so I updated my response above in case you or anyone else is still checking for info on UDIM's. They're fairly standard now, much more so then they were 4 years ago when this thread was created.
For this project, I wanted to create a ruined city that had become overgrown. I made two scenes, one was day time while the other was night time. I wanted the city to be fairly realistic but still maintain a fantasy feeling. I found it difficult to combine the two different styles. Another hard part of this project was…