Hey guys, I recently did a course for creating realistic plants (botanically correct) in SpeedTree( and soon GrowFX) I thought I'd share some of the final images with you. A little about the scene : Over 120 different species of plants was specially built just for this this scene from scratch, which include moss, grass,…
Hey Purplekami, Could you post some reference you're working from? This is a nice start... I'm just going to bullet point issues I can see. - Feeling of Miniature Scale I feel it's probably because your brick sizes aren't very well balanced... the brick pillars/walls in the courtyard have the smallest brick density as…
You are doing a really and interesting great scene. In the video, it's a blockout scene so the colors are white (or blue I don't know. Colorblind here) but it would be nice to see your scene in winter? And did you import directly all the scene from Blender to UE4 or did you import each assets one by one to recreate that…
I thought I would give this contest one more try. It passes by twice year, every year and it is always a bit enticing. Some of my cars were entered in past, but they were flops; early versions of creations made when I was still a green 3d artist. Things are rather busy with a couple of game projects, but I hope to be…
Hello, I'm currently a student looking for any type of feedback or critique on my project. The main story behind my scene is based on another scene that I made about a guy that won the lottery and bought a nice house and a car. This scene is about how after he blew through all of his money and now he has to live in this…
Shaheer Khawar – 3D Artist | Game-Ready Assets & Product Visualization | Blender / Unreal Engine Hey everyone 👋 I’m Shaheer, a 3D artist specializing in game-ready assets and high-quality product visualization. I focus on creating optimized, realistic 3D models with clean topology and strong attention to detail — from…
It looks like you've recreated a few assets from UT3. That seems confusing to me, to have a scene that would mix and match UT3 assets with your own designs. Not to mention ethically questionable. How would you point out in your portfolio which assets are your own design and which aren't? It'd be unethical for you not to…
Scene states and the batch render dialog would avoid you having to set it all up each time you want to render. You set up the scene right click and choose "save scene state" highlight the things you want it to save, give it a name and click save. Then in Rendering > Batch Render you create an entry for each render setting…
Environment team update! On this week, we've been working mostly on the exterior scene, so we could record a WIP Trailer from our game and attend the gamelab contest. We'll be updating every scene during the rest of the weeks and improve it considerably! The renders above were presented to the Gamelab contest first entry,…
@Toku thank you very much, such a significant improvement! here's before/after the implementation of it: regarding the reflections, I tried several things, got something to work quite nice as you can see in the screenshot. basically, I used a scene capture cube to capture a cube map of my scene and then save it as an HDR…