So everyone's telling me to add normals to my textures, however I much prefer them without normals. Here's a super quick UDK screenshot comparing both. I made a SUPER rough normal map (converted colour to B&W and then crazybumped. If I use normal maps, I'll obviously put work into them)
There are quite a lot of dents in your model...also I think I wouldn't model these ornaments...far easier to paint a b/w version of it, once you' texturing, and convert it into a normal map. That would make it far easier to keep a smooth shape. A shaded wireframe would be nice, but considering the modeled ornaments, I…
that one wasn't too bad, you just need to use the wicked weaves! the way I did it was cheap but it worked haha, I used the Y B Y sword weave. it's three buttons and creates a huge slash. I just ran away, started my combo, and by the time i pulled it off they were close.. rinse and repeat!~
Yes, you'll need a developer license. Yes it can be a free license if you want to only test it on a simulator on your Macbook. If you want to test it on an iPad or iPhone you'll need to pay $99 for the license. IMO it's worth it because nothing is cooler than seeing YOUR app work on the proper device. It's like christmas,…
I am trying a fix of my own real quick then I will get to yours. B. You mean cut it in on the LP for the bake then remove it after? (Little confused on what you meant) Your side note, mainly because this bake is really getting to me and I want to get it right. I will fix it though. Should be easy enough.
We need to celebrate! Does anyone know any good prostitutes?! I hear polycount is place to ask:D On serious note though, Askhat, I absolutely love you as an artist and wish you all the best. I also hope for great opportunities for you after you wrap up your B.A. :) Happy B-Day!
A. View your models with normal map applied, looking at your normal map in photoshop will not tell you anything. View it in your target engine as well. B. Apply smoothing groups to each uv island, this will likely help. Textools has a feature to do this automatically. More on that topic here:…
I'm testing her hair here. I started with A and from them turned out B and C. In the gray material I like A more. I have tried to bring her hair closer to how they will be in the final render. Which option do you like best? Maybe there are tips, suggestions on how to make her hair better.
Since i live in Massachusetts: 1. Sam Adams Octoberfest 2. Sam Adams Winterfest 3. Sam Adams this-is-the-only-type-of-beer-served-out-here-fest Seriously, if there's one thing i miss more than the coffee in Seattle it's the huge selection of beers out there!! That being said Sam Adams is a decent beer. B
I've had the concept on HDD for a year. Always wanted to make a model for it, but never got started. Anyway, made a quick mesh today. Hopefully I can do a highres in mudbox for normal maps, but my laptops b*tch slapping me x). First pic. Concept&mesh. :edit- The concept is "surprice" a blade forged cold. As the blade gets…