Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Bethesda Game Studios is looking for experienced iOS programmers for unannounced games. Requirements* Experience with iOS game development with multiple titles shipped * Extensive experience programming in Objective C * Experience with Open GL ES and other 3D technologies * Passion for making GREAT games, and being part of…
Some things I noticed: The angle is really odd. Your lighting mainly seems to rely on an HDRI environment (of an empty office/industrial space?) rather than a studio setup. And if you did set lights, then the HDRI works against that. Some of the reflections seem to have little or no Fresnel falloff when facing the camera.…
How in the world do you find out what material is currently applied to a subtool? I have a minor problem where I had my shader setup finished, I applied it to a subtool, and saved my .ztool. Problem is, before I could save my material zbrush crashed on me. So my subtool is now behaving oddly(I assume it's looking for the…
@Kanni3d I'm not sure if I got that right. I tried this cleanup solution you suggested, but I might have done something wrong: I inserted the control loops manually and left them selected. Then, I applied TurboSmooth, and finally, I applied another Edit Poly modifier and entered the edge mode. But it didn't get that…
rollout myrollout "myrollout" ( checkbox mcb "mycheckbox" sfloorface = "" button apply "apply"( on apply pressed do ( result = sfloorface + and so on the rest setuserpropbuffer $ result ) ) on mcb changed st do ( if st == true ( sfloorface = "floorface\n\r" )-- end st == true-- if st == false ( sfloorface = "floorface\n\r"…
Hey, Most of the questions have already been answered so I can share about the getting in as an intern as I recently graduated as well. So my course was of 5 years and I had to intern for 4th and 5th year in order to get my certificates. I had applied at my current studio in 4th year but they said they like what I did and…
I think you are not understanding how a texture is applied on relation to the UV of the model. On this gif I'm using a tileable brick texture with two examples: One where the model has some UV shells/islands/pieces with equal texel distribution (the UV's are scaled acording to the size of its polygons in the 3d space so…
Thanks for the reply EQ. I know that Rikki used max's bakes for his eat3d broken pillar tutorial, and I seem to remember Kevin Johnstone or someone else at epic mentioning 3dsmax bakes as well, so that plus the matching inverted Y or green channel in both max's default settings and unreal's coordinate system makes me think…
Well if it's any consolation: not too long ago I was approached by a well-known developer for what turned out would have basically been an art-test (with a chance to get paid if deemed sufficient) - for a freelance contract. So basically I was expected to put in the work up-front in the hope of scoring the contract. Very…