Yep the method Neox outlined is what I would use. The TexTools UV>3D method requires a bit more work. TexTools really isn't designed to do this and because of that it won't make a good morph target, you need to break the mesh along UV seams so you have the same number of verts/open edges on your mesh as the UV layout…
This is my last animal which I did for IXORVFX MBC project =) I made hair grooming and shading. Concept, animation, animal modeling and hair simulation by IXOR VFX (Athens,Greece). https://vimeo.com/225428728 And the full video^ https://vimeo.com/237141786
You explained it pretty well, but it is easier to see the difference when you can scrub it. Here try it out: http://dl.dropbox.com/u/2336353/AnisoComp_Anim.mov
Yeah the whole money per death thing kinda stops me from wanting to just mess around. Like I had saved up 235,000 for the apartment and since then I just did race after race and once I went back to a low figure I messed around again and it was fun. Now I'm earning money again and I feel like I can't do it anymore. It'd be…
Static Cubemaps are relatively cheap, use them! Dark diffuse is used because many metals actually have a dark diffuse color. The difference between this dark diffuse and the bright 'specular' highlight is what gives many metals their unique look. Your specular map should have many details that are NOT in your diffuse as…
I meant
this shouldn't be there. It's cut straight, right to the end. You didn't need to
make the hole where the spring sits, no one will ever see it, under the sight
leaf - it would be wasted polygons. Otherwise, it's a great improvement. Points 1 and
2 are part of the same problem - it's a milled receiver, so it doesn't…
If that happens to not be the problem try downloading the latest update for your version of Max. Max 2012 shipped with a bug that broke the skin modifier. http://usa.autodesk.com/adsk/servlet/ps/dl/index?siteID=123112&id=2334435&linkID=9241178
Lankus, Don't know if you overlooked it, but, He added a 1 hour UDK specific tutorial after the demand for it was great. He goes over importing 16 Bit raw Height Maps (I think) from World machine into UDK and setting up materials and terrain layers for vertex painting. It's at the bottom of the video list…
My first guess would be the Ambient, but it could be a lot of things. http://download.autodesk.com/us/3dsmax/2012help/files/GUID-3FC710DF-BE48-4573-AB51-F0D34956A39-2369.htm