I have a dirt texture and a grass underlay texture, but blending these with a mask creates a horrible looking transition, if I use a dirt brush instead of a solid brush it looks even worse. How can I blend them correctly?
Lighting & Materials Progress Update Hello again, quick update after a productive stretch. :) Recently I’ve been focusing on setting up a first lighting pass across the scene, aiming to establish the overall mood, scale, and readability before pushing anything too dramatic. Most of the primary lights are now in place,…
Double-click the texture in UE4's Content Browser. Adjust the compression settings from the texture editor window to the Masks compression setting, and update any materials which use that texture by adjusting the texture sample to Masks as well.
Hi guys, Recently I just finished up one of my university modules and for it I choose to create a dynamic weather system using Maya & ShaderFX. I programmed the system using Python so it ran inside of Maya using the expression editor too. This is the video of how it looked with how the code looked too.…
I've already posted this UE4 asnwerhub so I'm just taking what i typed there and posting here I was having so trouble with decals, I decided to follow this. https://answers.unrealengine.com/questions/198076/471-deferred-decals-not-working-from-certain-norma.html It helped my issue, but when I reloaded the project all my…
I'm trying to pull lightmap UVs and the lightmass-computed lightmap from one object to Foliage instanced meshes, basically to mimic the Projection modifier functionality in Max. Has anybody tried this before in UDK, or gotten it to work? I've been able to set up world XYZ coordinates as raw UV coordinates on an object, but…
Hi,I was baking normals for a sword in Toolbag and low-poly mesh with baked normals have visible edges: Normal map looks good on it's own, I used triangulated mesh, Mikk/xNormal Tangent space. The mesh was made in Blender and exported as .fbx.
Hey guys, wanted to share this here and get your guys support and feedback, let me know what you guys think and ideas of a next tutorial, would be good to know what you think it's cool to do next. http://store.steampowered.com/app/441450