the overall design of the model reads as art deco but the texture is really holding it back. it looks as if you tried to hand paint it all which can be pretty tough. I would definitely use photos to help create a more realistic texture. im not sure if its cause you wanted to try to hand create everything or if you were…
I'm using Unreal. First I turned off the fire place lights and had only the default skylight and directional light (sun) from the FPS template. That way I could adjust my sunlight coming in the windows as much as possible before adding any more light. You have to play with the indirect lighting strength setting of your…
Thanks for the tip JMYoung. I went ahead and colorized the AO. I already had an adjustment layer on it but i did not add enough color to it. I also did the same for the cloth...thanks Sybrix. Here's a shot of the character and the current color map.
I am loving this. The new lighting setup has really elevated the scene. dDo is a damn impressive piece of tech. How long did it take you to retexture the whole scene? And what did you address when you went over it again?
AWESOME! I have a dumb question, did you unwrap the floor piece as 1 piece then bring it into photoshop and add the normal details with ndo uving the template as a base or did you bake our an AO map to help see where the recessed area is?
you tried ticking that right? Ah, you did basically you want to eliminate as many variables as possible - if you stick a constant 1.0 into Landscape Grass and it generates grass then you know the issue lies in one of your masks. if it does not generate grass then you know something more sinister is wrong. fwiw..…
Hello, artists! How's your week? Hope all is well! Everyone is doing excellent job here! I can't wait to see more and more. As for me, I did some lowpoly modeling in Maya these days. I added some extra edge loop cuts on props to have a bit stylized look. The tris is under 1k for each prop. Pickup's tris is about 15k, crane…
Hey everyone , I am making a new project about gothic architecture and was doing my research about different techniques i can use to make the project from the usual trimsheets & tileable textures to different methods of combining these with sculpts , the first example is by Paul Aparicio from god of war where he sculpted…
The project is nearing its end. I finally found the time to apply some more feedback and proceeded to refine my renders. I plan to add hands and pose them with the weapon to fully catch that "FPS" feel.
Hi Everyone, this is my entry for the Riot Contest. This is the 2nd time I enter the contest. I still don't play the game and I have no Idea about all the champion.The first one I did back then in 2014 is Zyra. This time I did read some biography and Story of the champion hoping I can find something that could get my…