I've been talking with the guys at 8ml about the growing popularity of Toolbag, and just wanted the throw this out there. Alright, so first off, this thread is not a promise nor an agreement that any of your wildest dreams will ever come true. Please try to keep this reasonable, be descriptive as possible with any feature…
Hey everyone! I would usually post these updates on my Sketchbook, but I would really love to hear the thoughts and critiques from people on this forum, so I want to start with this new character here. I wanted to do something sci-fi, and watching so many great artists here really pushed me to get working on this project.…
Vague title to attract anyone interested :P I'm just wondering if there are any people in here interested in working on making a PC skating game? I know we've got the THPS series but I honestly want there to be a game for skaters to just relax around in, muck around re landing their favorite tricks etc, just the sort of…
Hello everyone. I'm working on a glass shader in UE for my pint here but I'm at a loss.I finally managed to make the normals see through but now I'm struggling with this difference between seeing through 2 or more parallel faces and the sides which I don't understand why it decides to make so clear. It's like the IOR is…
Hi, I'm a beginner in 3d rendering, mostly doing it for fun. I am trying to render a megascan asset using redshift in houdini, but no matter how much light or shading configuration i'm trying, I just cannot get it to look 'realistic' (or I may have no idea of what realistic is ) I tried to follow the quixel tutorial to…
Yes, that was a proceedurally generated texture on a sphere, I did develop this method with sphere looping animations in-game in mind. however my software has limits with this. perhaps yours does not. my software cannot display procedurally generated textures in the game engine, they need to be baked to an image and…
http://wiki.polycount.com/wiki/BaseMesh check these out ^ also check out the daz genesis 8 (it's free), and gumroad and artstation as well. Lots of free stuff out there from professional artist. You'll find almost every single one is different. There isn't one right way to do the topology. Best thing to do is determine…
Oh neat, I love seeing how people interpret Gwen's character. She has so much personality to play with and use in a model. I'll be interested to see where you take her. As Natland mentioned, you'll likely need to revisit her face a bit if you're going to leave out her mask. You can try to head in a more stylized direction…
Dear users of poly count, as a woman who has a full understanding of the art process that goes into making these models, and the texture process it takes to make them look good, I find it amazing that the gigantor boobied freak weirdo model made by lone wolf has even made it to this page. It's also very shocking that there…
Hello Wolf! There is some really good stuff in here, I can tell you know a bit about anatomy. There are some areas I wanted to bring to your attention however. I did a very crude paint over your torso, one thing is I feel bringing out the lower oblique more will help give your torso more definition. Also in this image I…