Hey everyone! I would usually post these updates on my Sketchbook, but I would really love to hear the thoughts and critiques from people on this forum, so I want to start with this new character here. I wanted to do something sci-fi, and watching so many great artists here really pushed me to get working on this project.
The concept is not one of my own, but I'll probably end up designing most of the front of her body. The original concept is by
Bryan Flynn. Instead of going with more of a realistic approach, I want to do something a bit more stylized, but use realistic textures once I reach that stage.
Here is my start on the base mesh and face in zBrush.
![Image: http://i.imgur.com/nFoP5eM.jpg](http://i.imgur.com/nFoP5eM.jpg)
![](http://i.imgur.com/Cczph8x.jpg)
![](http://i.imgur.com/i4otNvu.jpg)
![](http://i.imgur.com/F71UAad.jpg)
![](http://i.imgur.com/qk8EFY3.jpg)
The head has been updated and separated from the full body, so it might look a little different in those shots, since I haven't re-attached it yet. The arms are super thin (maybe even too much for the style), but I'm feeling a little confident that those will thicken up once I get the armor on top of the base.
Unlike some of my previous projects, I really want to try and stay in zBrush until the entirety of the high-poly is done. I'm hoping that this will end up being a helpful learning exercise in human anatomy, hard surface armor, and just getting an overall bad ass character looking presentable. That being said, I would love to hear anything from those who have something to suggest or critique.
Replies
I think I need to start in on the armor block-in next. I can go back and work on the face some more once I get the silhouette to read properly.
the mouth plane is too flat.
If anything stands out with the anatomy or there are any suggestions during the process, I'm happy to hear any thoughts!
Time to get back into ZBrush and get this armor blocked out.
I'm not too satisfied with how the upper shoulder piece on the right arm is looking (the wider piece) so I think it needs a lot of attention. Otherwise I might be ready to move on past the arms now. Boots > Helmet > Torso > Legs > Gear will be next to tackle.
I'll be pausing on the sci-fi girl after this update, since I really want to participate in the Artstation Character Challenge. I'll be jumping right back into things once I've finished the sculpt of the other character so I can approach her with a clear head and new ideas.