Thanks Eric, np Ill add a note for sure and maybe additional footage to explain the scale. Sorry bout the audio drop. Im gona reupload a more updated version of the tutorials. Edit: Heres the new link https://www.youtube.com/watch?v=rXJ-0tsSXxI
The max obj exporter is trash, its total garbage, try using the exporter Eric posted. I was having similar trouble exporting obj's and he suggested I started using that plugin, worked great, I'll never use the wavefront obj exporter again.
Thanks Eric, yeah wanting to do specific overlays. So if you make an extra detail map why not then just map it all to a unique set of UV2's? Instead of going to every element and offsetting it trying to find the right bit of texture? The budget is the same.
If the problem is filtering, like Eric mentioned, you can turn it off in the bitmap properties section of the material. It defaults to Pyramidal (or something like that), so change it to None. Try turning it off in just the opacity map and see if that helps. Haven't tried it myself but it's worth a shot.
Hey Eric! I understand your interest in wanting to know more about our Gen AI pipeline and where it is used. I hope the explanation I provide answers your query. On using Gen-AI: * We are using GenAI for using our single image-to-3D service and text-to-3D service, which is based on diffusion models. * Our NeRF processing…
Blender's got a lot going for it, but they've neglected a lot of basics that prevents it from becoming say, a core modeling program for a studio. If your needs aren't as specific like my studio was, multiple artists used blender to do the modeling, then jumping to Maya for UVs and pipeline. I used both and this was for the…
Hello, Our Standard Ad: http://www.gamedev.net/classifieds/item/4616-art-lead-animators-texturers-prmore-wanted-for-scifi-rts/ Project direct: http://www.moddb.com/mods/tiberium-secrets Thanks for your time and consideration, -Eric/Jist
I thought I should start a progression thread on this character. It is the second of a set of characters/armours I am making for a project called Renegade This is the concept, by Eric Ridgeway: And here's my progress so far: As always any crits or tips would be most helpful, thanks :) . Edit: Problem with dropbox it seems.
Front-page news. :) Also Epic Games are helping out with a donation of 1.2 million https://www.blender.org/press/epic-games-supports-blender-foundation-with-1-2-million-epic-megagrant/
It's worth pointing out that they have a proprietary engine and that there's no reason you cant store multiple vertex color sets in a model so they probably just do that for simplicity's sake. This is also what the slides suggest they did so I think it's a safe bet. The simplest option if you only have 4 channels is to do…