This has been a WIP I have been hacking away at during some free time any and all critiques are appreciated, I 2nd guess my pieces a lot. I think I'm looking for a critique on how to make my final shot more dynamic or interesting, I always struggle with this part. If anyone has references I can look at or artist work you…
since it got bumped, export / reimport might work, I'd even try export reimport to alt application reimport to problematic application if nothing else worked. (didn't read entire thread,tldr,lazy day for me)
the characters i made for "Starlit Stories" Game I had the pleasure of working on gameplay characters for Starlit Stories,I was responsible for the modelling, retopology, sculpting, texturing and baking.Huge thanks to the Lunar Entertainment team for having me on this project! Artstation…
This is an updated version of our Beta. Experimenting with making the world look more digital. Parker has also done really great work with the end sequence with the building morphing into a triangular corridor using Houdini. Again a lot more work needed to push it further. Appreciate any feedback.…
My advice would be to make sure you have realistic expectations, and an efficient workflow-- before introducing UDIMs at all, let alone more UDIMs. UDIMs aren't a magic fix-all patch, you still need strong fundamentals or you'll end up working wastefully, and producing assets that are unnecessarily heavy. Just my two cents!
I see some job postings where studios say they have both remote and in-office jobs. How does that work? Is every meeting on Zoom regardless if you're in the office or at home? Im just used to either in office or remote, but not a mix of the two. Just more curious how studios handle that.