Since you're aiming for VR, know that this delivery target will impose a lot of restrictions on how you create your assets. If you aren't being extremely careful, you are bound to see major performance drops. Materials in particular will need to be extremely simple, because usually the draw calls are what cost you the…
This is great, love it! My first impression is the wood props could use a bit more attention to how real-world furniture is created. Usually the wood grain follows the longest dimension of the part. So the desk legs should have the wood grain be parallel to the legs. Etc. Keep going! You're on the path to making really…
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
you would need to ask the dev about question 1 but for the 2nd question the units are actually 1 for 1 it is just how there are used in blender your usually working with small units and fractions of units where voidworlds grids and default for primitives are working with hundreds of units at a time. so there are to things…
This is really just a practical example, this model itself isn’t used for anything. I usually work on low-resource video games where the mesh has to be heavily optimized, which is why avoiding support loops gives us a big advantage. Sometimes my models can be seen in first person, and that’s where the main problems…
Okay, so I've been a member of artstation for awhile and this forum and I just can't seem to get likes and views? I usually post on discord and sometimes I'll get a couple thumbs up and likes. However, very little views on artstation. Any tips? Anything that I'm missing?
The shoulder support is rubber actually. i´ll take a look into the wood, but it might be due the spec. the stock is usually painted with varnish and usally quite glossy like on every russian weapon i can tweak it tho. the receiver actually a very rough finish where you can see the CNC machineing. or can you be more…
Cool idea for a portfolio piece, and you’re smart to worry about shots this early – the island itself can be great, but if the cameras are weak, all that work gets lost. A few concrete things you can try: * Pick one main story angle. For example: “approaching the hostile shore”. Place the camera low on the waterline,…
I still love ancient style baking cameras in regular 3d renderers. When any mesh could became a ray casting camera along its normals . Octane has a nice one for example. Arnold had one last time I checked . Bakes alphas , crypto-matte or whatever custom AOV you might want, perfectly looking GI , and usually full control…
Wooden barrels weren't (and aren't) only used for liquids.. Also the bung hole in one of the starves might be not visible form this views ;) But nonetheless one might have a tighter (pun intended) look at the staves because the are done "watertight" even if filled with non-liquids. Depending on the use case of the model…