There wasn't a topic to gather all kinds of interesting reading/watching material. Now there is a topic to gather all kinds of interesting reading/watching material. Please post here all kinds of technical stuff, artsy stuff, talky stuff, but most of all interesting stuff. Feel free to link stuff you've made yourself. Only…
Hey Guys, Ive been teaching at AAU in downtown SF for the past 9 months. One of my classes is about creation of a demo reel for getting a job in the art side of the industry. I'd love to show my students some examples, so if you're feeling generous, please post a reel. cheers n thanks, dabu
Hey guys i am trying to buy a new desk within a reasonable price for my setup in my bedroom. post up what you have at home to give me some ideas! most desks with integrated areas for the tower wont fit because i have the massive EL-DIABLO case... thanks in advance!
Here's a chance to show polycount some diversity. Keep the images decent sized. Photos of your stuff or other game artist's in galleries is always cool. Don't be afraid to post some works-in-progress. No photoshop stuff unless its a print, also tell us a bit about the piece, I guess you can post some older pieces you…
well, if you REALLY want to get technical, these post counts are only since the forum reset. I'm sure we were waaaayyyyyy past 1000000 post counts long ago.
Hi again. :) A small update. I've added a baked lowpoly for the tracks cover and two types of jerrycans in the back, but now I feel that I've hidden all the beauty beneath it. Maybe I'll try to make two variants of the model in the end, one with the tracks covered and one without the cover, hope the UV resolution will be…
Wanted to drop a quick pipeline piece we did solving a data-bloat problem. We needed a reusable, highly deformed eye rig setup for a stylized project, but relying on geometry caching to bake out the lattice deformations was killing our data foot print. We’ve shared a quick, high-level teaser of the rig over on LinkedIn if…
Great references, looking forward to seeing where you go with this. It could have been good to post your very first steps here, to get feedback before heading down the full baking path. I feel like the overall design of the head is not working as well as it could. For example, this head looks like it is well-grounded in…
Hello members of the forum, my name is Rojigami and I'm thrilled to be making my first post here. I'm a student who wishes to get better at sculpting with ZBrush and I'd like to hear tips and feedback from more experienced users. As an anime fan and and a follower to the One Punch Man, I am fascinated with a particular…
Maybe you could post some of those shots from the site with your post? And let's see some bigger versions of the latest build! First of all I'd like to say that it looks to be developing nicely. It looks like you've done some tweaks to the rendering/lighting levels, because the November 05 shots look good... is that some…