Hey guys, here is a speed paint to start it off, i really need to start painting more. maybe having a thread that i can follow and get some feedback on will motivate me to do more paintings. cheers!
Hi Guys, I have a short question: I prepare imported .fbx object for painting in Substance Painter, is there any difference, on what I put "Vertex paint modifier" - on "Editable Poly" or on "Editable Mesh"?
Do a search for painting. http://boards.polycount.net/showthread.php?t=56160&highlight=painting http://boards.polycount.net/showthread.php?t=55774&highlight=painting
I have to stop the painting of all constructions to fix up some bad Houdini generation of the vertex painted meshes, I have noticed, and you can imagine fix up about 39 constructions one by one, since the previous ones were ok by manual fixes. But now it's ok, also I found some nasty bug to triplanar material where I look…
Hey you hand painting guys out there...I was wondering if you guys can help me out on hand painting an entire environment...this chandelier was the style I was going for...this seemed easy enough to hand paint taking into consideration only a single light source on a single item... I had also wondered if a spec map is…
I don't paint much, but it's an area I would love to get better at. Here is a painting I've been working on (still WIP). I've learned a lot from texturing 3D assets in the past few months and wanted to try my hands at polishing an old painting attempt. The goal is to have something that clearly demonstrates an ability to…
http://forum.unity3d.com/threads/192711-VPaint-Advanced-Vertex-Painting-Released [ame=" http://www.youtube.com/watch?v=8lXcHsP-6Ws"]VPaint: Advanced Vertex Painting - YouTube[/ame] Hopfully this should solve some issues people have with vertex painting in Unity. We're still adding features but it's pretty fast already and…