What would be the best way to create spline lines around an object. Having them snap to the surface as they are created and be able to rotate around the model while still creating splines and not exiting out of line mode. It seems that as I draw the lines around the object, it exits out of line mode when I have to rotate…
I have managed to land an internship and immediately started working, which has led to me wanting to learn a new software, Plasticity. My job role is to be a Hard Surface Artist so using CAD is my next step in evolving in that role and to learn that program, I wanted to re-create this concept from ArtStation by "IWSE…
Hello guys, I am having a little problem here that I have been trying to solve for a while and nothing is fixing it. I made a quick low poly mesh with Zrmesher and exported that and the high poly to max for baking. Normal map bakes perfect but when I get to the height/displacement map there are lines on the map as if my…
it's exactly why I am interested just would like an opinnion if it could render something like moss , grass , fur like thing done with gazillion tiny mesh instances with proper light bounces and scattering through tiny grass blades or fir tree needles to have proper mild, tender fur like looking result and a nice noise…
I don't think you are baking AO from a highpoly model. Those subtle line of shades are there because of your model's geometry. (You must be using lowpoly to render it) Every software could end up like this if you just bake directly from lowpoly model. Update: You might be able to get rid of the subtle lines if you make…
I love my tablet, but it seems that since you're placing pixels, smooth lines are hard to come by. I've seen people with basic concept ideas and they have such amazing smooth lines and I have no clue how they do it, my lines come out all herky jerky even though my hand for the most part is still. I can draw smooth lines on…
Id like to also get something like this working in game as it would be a good way to see how smart the system actually needs to be to work in game and would be scary to see in vr. Blockout
so like to get some help on the texture for this. Now i know i'm going to fix up the color but i have to ask this question as I get confuse. So this is made with substance painter. I got feedback but well drawing a confusion. In this image of mine the feedback i got was -use some alpha height map to make small details.…
Hello Join our morning coffee life drawing club, 8am GMT online and live, lets loosen up and get good at drawing. University of Hertfordshire - MA Student Victor Gaza: LINK here to the class - https://www.facebook.com/groups/321705261243869/ See you there, Neil P.S. for anyone in America, New York is is 5 hours behind…
Hi. Haven't done anything constructive in a while. Been busy on some stuff. Anyway ~ I'm suffering a problem with one of my projects. It's a drawing application that uses OpenGL for rendering. Basically, when drawing, data is recorded from the mouse/tablet. A series of X Y locations enters the drawing buffer. Depending on…