Your 4 legged walk cycle is ackward :P both feet lift off on the same side at the same time.. to my knowledge theres no animals than can do that.. usually its the back left and front right/back right and front left off at the same time.. i think things change up when they are running, bounding, ect but for just walking im…
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
Finals have come and gone! I'm still winding down. Here's what I turned in: (my udk crashed at 2am and i hadn't been saving my package... :( ) I wasted a lot of time with my UVs and they came out pretty bad in the end. :I I gave a lot of space to dumb stuff and then all the large important bits got left out. Not to mention…
Hello. I've been trying to be able to lift an item inside my game in UDK. The idea is that if you press the button e, the object you are facing is being lifted up and can be carried and dropped. I have tried hiding the gravity gun from view that is included in UDK but without success. It would be really nice if you could…
it's just usually part of the texture....something like.... where l & r are seamless to the main texture and seamless to each other and the part above the window is a separate part of the texture sheet or a different texture altogether... it's pretty easy to make as the right is just a partial section of the left side of…
downloaded, cheers. Tried out the map, I liked it. I dont know if you want crits on the art or the layout, so I'll go layout. I noticed that the action flows back to the center part quite well, but theres always someone (bots) camped out at the link gun after the lifts. This made it harder to approach from the left (from…
Reflector entertainment is in bad shape. Pretty much gutted the majority of the team behind Unknown 9 Awakening and killed the remainder of the transgenic project. Whats left of the studio will be continuing on a Bandai ip so let's see how that goes.
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…
Environment art is probably somewhat more in demand but doesn't mean it's easier. Character art is one of the most difficult roles to get into, highly competitive and requires a wide array of knowledge, especially anatomy. Based on your current portfolio, I don't think character artist is a viable path. But at the end of…
Hi, I hate lofts, never really understood how to use them in Max. I'm trying to create a shape as illustrated below but can't think of the best way to go about doing it. I tried using lofts or the bevel profile modifier, but I can't seem to get it to look right. The tricky bit is that the distance between the two pink…