It’s one of those concepts you can stare at for ages. Every time, a new story starts to form in your head. I knew I had to turn it into a 3D environment eventually.
I worked on this over the course of about 6 months, squeezing in sessions of 30 minutes to 3 hours in my free time. It was the perfect excuse to explore some…
Good afternoon, Looking at all the new screenshots coming out for upcoming games (Rise of the Tomb Raider, Uncharted 4 etc) I find the line is getting blurred as to being able to detect enviro assets uniquely baked or modelled with tiling textures. Is everything getting baked now? Before it was props and "hero" assets but…
Hi! I'm working on game for a friend and the engine is still fairly early in development. He only just added support for a lot of 3D pipeline stuff in the last couple weeks. The most recent thing we got working was baked lighting. Anyways, I'm not new to working on games but I am new to doing environments and my role is to…
Wanted to improve on my foliage and learn sculpting in ZBrush for my next environment art project, so I started looking for some good concept arts on ArtStation. Came across some really nice concepts, and this is the one I ended going with at the end. Felt like this has a really cool blend of landscape, foliage and…
Hello guys, iam on it to create a very cool and military /sci-fi indoor enviroment. Iam knowing the techniques of creating this stuff but iam quite not sure how to start and plan an enviromental piece. I wanted to create something in this style type: I know that there are some experienced enviromental artist in here. Do…
Hi, we're looking for a 3D environment artist(modeling; texturing has to be done SubstancePainter) for our animated short/TV-special 'Blood&Clay'. Our 'core' assets are scanned miniatures and we use real-life scans for background assets as well. Look and feel of your work has to blend in. https://bloodandclay.com/bnc.php…
Hello everyone! I would like to announce that we’ve finally completed our final year project film! I haven’t updated this thread in a while since we were fully focused on production and polishing for submission, but I wanted to share the final result along with some behind-the-scenes progress. Huge thanks to everyone…
Hello everyone! My name is Mikhail Stroganov.I am from Russia, but due to the geopolitical situation I live in Vietnam. I understand that we have a difference in time zones, but for the sake of an interesting project I am ready to adapt and work at any time)I am not a professional but an experienced junior 3D environment…
I'm more interested in creating environment assets from scratch rather than building whole environments in-engine from already existing or modified assets, but I noticed that a lot of games these days use megascans and store-bought assets, and even outsource asset creation entirely. Am I even an environment artist then?…
looks good, the first environment is of course the best. Second needs a proper relight and more polish and atmospherics. IMO if you gonna have a reel for environments, you'd better have some nice FX in there to make it worth it over a higher res still. The bricks in your first enviro might be a bit too big OR it might be a…