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Wip Flying /idle(?) And Game View So I took into account the stuff Helenek was mentioning about long sweeping movements,horizontals, and the game camera while animating this idle. I'm finding alot of skinning issues I'm going to have to touch up to make it "perfect", but the idle came out pretty alright. I increased the…
Thanks for your kind words, really appreciate hearing it from a fellow artist :) And yeah, I guess it is not so obvious for now and we should improve UI anytime soon, but you can just leave Levels/Maps Quantity at 0, and it would not affect total cost/time estimates. And you can always check what calc estimated in…
Awe man that little shimmy shake is doing it for me, so much fun. (keep chuckling to myself with that idling, its damn near perfect.) txtrs? = I say do what you want it is clearly working for you & me(the viewer).
Thanks vlad, but I am doing the jug ward modifier. Sorry for being unclear. But I get your point. I think I understand how to do different animations for one object from the video below. [ame=" https://www.youtube.com/watch?v=Gb152Qncn2s"]Video Thing[/ame] Things I've been working on is the death animation (30 frames) and…
UPDATED WITH SUGGESTED REVISIONS! https://drive.google.com/file/d/0By01RVm2KLyQU003WFZ2M3JwdXc/view https://www.scribd.com/doc/243816021/ScottHomer-OrnateBookBreakdown-V2?secret_password=V2oHrdIOLlzrVoM4Cvgo @Notes, exactly as Loktor said, at that point the model was still exploded, so I reconstructed it back snapping it…
The rigs are in 3DS Max. But fixing the FBX version in your choice of program is fine. The task: -> There are about 100 animations that start and last frames are not matching the idle animations. So you would need to check each animation file and make sure it lines up with the Idle version. I would say about 50% of the…
idk if this is your #8. Being able to load a new HDRI without redoing the lighting? is that a crazy ask? i know of moving them off the main section and do it like that then move it back, perhaps a keep lighting check box, should be cool? idk how difficult coding is but on youtube people seem to do it like nothing, i can…
Looking for character animators for idle animations, intros, and attacks for an alpha of a game. modelers are open again but in limited capacity compared to animators. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender and Unity is preferred, as is…