Hi guys, I've been working on the HL1 Tau Cannon (best gun from the best game) trying to make it look like it's been assembled from spare lab parts and 3d printed components. It's my first model using DDO so I want to use the time to try and make lots of different materials. I've still got a fair bit more to do on it but…
if we're just talking textures I'd say the normal map bumps should be a lot smaller, but genuinely I don't think the bumps work if you want the material to be shiny especially for the screws, a rougher material for the metal would work better, you'll also wanna make the arm cannon more metallic, maybe look up some old…
Tonight i started a project to take a my High Res Tau Crisis suite and bake him down to a game Res version of him. I already have the high res to tonight you'll see images of that and the start of the low poly base which ill be backing on. I'm all so playing with some design elements of the suit namely how big the shoulder…