try this (convex only though so concave would need to split into convex then recombined after being wrapped individually)... -- creates a ray point along the edge fn getEdgeRay msh edg = ( ze = edg - 1; a = (mod ze 3) + 1; b = mod a 3; fverts = getface msh (ze/3 + 1); v0 = getvert msh fverts[a]; v1 = getvert msh fverts[b +…
R3DS (Russian 3D Scanner) has released v2.3 of Wrap Iterations, their standalone retopology tool http://vimeo.com/101497043 What is Wrap? R3DS::Wrap is a topology transfer tool. It allows to wrap existing topology around a 3D-scan or other highpoly model. It also includes pre-alignment, sculpting and texture baking…
I recently posted this and was given a answer that it would be best to use the zbrush built in feature to project out the wraps but it only had gave it the effect of floating cylinders that where gaggy instead of a wraps effect I wanted on this characters glove, so Im in 3d's max 9 trying to build wraps and Ive tried doing…
So say take a texture like so (pretend this is tiling horizontally): and say you wanted it to wrap around a pillar - like so (like the base area). How would you go about wrapping this around the pillar and having it match up perfect?